How do I use the Video Prompt: Hyper-realistic Military CGI Scene template?
Edit the prompt in the box under the preview — the template's model and format are already selected — and press Generate. Your version appears right on this page.
A highly detailed, multi-scene prompt for Seedance 2.0 specifying technical requirements (2.35:1 ultra-wide, 4K medical CGI, 24fps) and a complex 15-second military action sequence in a snowy environment.
Technical specs: 2.35:1 ultra-widescreen, native cinematic image quality, 4K-level CGI detail, differentiated modeling, 24fps. 0-3 seconds: starting from the first frame of 【@Image 1】. The camera holds a large close-up on a man in a cloak, his expression grim, shouting loudly in English through his mask: "All units, move out! Fire at will!" He holds his rifle level, its muzzle spitting out a heavily grained blue-white tongue of flame, casings flying. Note the realistic recoil of the stock against his shoulder, and the visible refraction distortion in the air above the barrel caused by the heat haze from continuous firing. 3-7 seconds: the camera rapidly pulls back toward the side and rear. The view spreads out along the diagonal path of 【@Image 1】's armored vehicle, but it's no longer a neat formation. Amid the thick smoke, a staggered cluster of heavy vehicles of completely different models suddenly comes into view: some are eight-wheel-drive infantry fighting vehicles, some carry huge parabolic radar dishes, and some are low-slung tracked tanks. All the vehicles advance in a scattered tactical formation at uneven spacing, each one showing noticeably different mud coverage and armor paint. 7-12 seconds: a quick cut to a close-up of a heavy, thickly armored vehicle, a soldier forcing open its heavy metal hatch with one hand, the hatch rebounding slightly under its own weight, the soldier nimbly crouching inside to operate a heavy machine gun, eyes scanning warily around. Off to the side and behind, a missile vehicle angles skyward, the missile's ignition producing a huge burst of white smoke and red light that instantly blasts away the snow around the vehicle; when the tank's main gun fires, the black smoke and muzzle flash from its muzzle brake carry an intensely realistic texture. 12-15 seconds: a huge overhead wide shot. This is a chaotic yet orderly torrent of steel, hundreds of advanced vehicles of varying shapes carving tracks of differing depth and width across the snow field. The vehicles bounce and shake realistically as they drive over the uneven, snow-covered ground, the density of exhaust and black smoke from each one's rear varying. The image is accompanied by a low-frequency engine rumble and the continuous flash of distant explosions, filled with an authentic sense of battlefield pressure. Sound: real, booming English commands, the heavy roar of tank cannons, the shrieking sound of missile ignition, the crunching sound of tracks crushing solid ice, together with an epic war-drum score. Prohibited: watermarks, subtitles, neat formations, repeated models.
Technical specs: 2.35:1 ultra-widescreen, native cinematic image quality, 4K-level CGI detail, differentiated modeling, 24fps. 0-3 seconds: starting from the first frame of 【@Image 1】. The camera holds a large close-up on a man in a cloak, his expression grim, shouting loudly in English through his mask: "All units, move out! Fire at will!" He holds his rifle level, its muzzle spitting out a heavily grained blue-white tongue of flame, casings flying. Note the realistic recoil of the stock against his shoulder, and the visible refraction distortion in the air above the barrel caused by the heat haze from continuous firing. 3-7 seconds: the camera rapidly pulls back toward the side and rear. The view spreads out along the diagonal path of 【@Image 1】's armored vehicle, but it's no longer a neat formation. Amid the thick smoke, a staggered cluster of heavy vehicles of completely different models suddenly comes into view: some are eight-wheel-drive infantry fighting vehicles, some carry huge parabolic radar dishes, and some are low-slung tracked tanks. All the vehicles advance in a scattered tactical formation at uneven spacing, each one showing noticeably different mud coverage and armor paint. 7-12 seconds: a quick cut to a close-up of a heavy, thickly armored vehicle, a soldier forcing open its heavy metal hatch with one hand, the hatch rebounding slightly under its own weight, the soldier nimbly crouching inside to operate a heavy machine gun, eyes scanning warily around. Off to the side and behind, a missile vehicle angles skyward, the missile's ignition producing a huge burst of white smoke and red light that instantly blasts away the snow around the vehicle; when the tank's main gun fires, the black smoke and muzzle flash from its muzzle brake carry an intensely realistic texture. 12-15 seconds: a huge overhead wide shot. This is a chaotic yet orderly torrent of steel, hundreds of advanced vehicles of varying shapes carving tracks of differing depth and width across the snow field. The vehicles bounce and shake realistically as they drive over the uneven, snow-covered ground, the density of exhaust and black smoke from each one's rear varying. The image is accompanied by a low-frequency engine rumble and the continuous flash of distant explosions, filled with an authentic sense of battlefield pressure. Sound: real, booming English commands, the heavy roar of tank cannons, the shrieking sound of missile ignition, the crunching sound of tracks crushing solid ice, together with an epic war-drum score. Prohibited: watermarks, subtitles, neat formations, repeated models.
Edit the prompt in the box under the preview — the template's model and format are already selected — and press Generate. Your version appears right on this page.
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