Cinematic Anime Cat Girl Parkour
A highly detailed multi-shot video prompt for a 2D anime cat-girl performing parkour in a photorealistic Japanese city, including complex shots like forward flips and ground-level tracking.

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15-second cinematic parkour action video, 16:9, 1080p, 8 hard cuts. The protagonist is the 2D anime cat-girl character from image_1 — short lime-green hair with cat ears and a teal-green headband, bright blue eyes, delta-shaped hollow triangle tie with yellow outline, light blue sleeveless dress with zigzag yellow hem, white long-sleeve undershirt, light blue thigh-high stockings with mechanical robotic knee pads bearing triangle markings, pink ankle boots with zigzag triangle sole markings, pink randoseru backpack with yellow pencil holder sticking out the top, a robotic segmented cat tail with a gold triangle tip, and small delta-symbol earrings. Her face, hairstyle, costume, and all character features must be preserved exactly in every cut. The 2D anime-style character coexists naturally within a live-action photorealistic real-world modern Japanese urban environment. Setting: real contemporary Japanese city streets — concrete buildings, narrow urban alleyways, rooftop ledges, exterior staircases, metal railings, concrete walls, urban barriers, overhead signage, and dense city architecture typical of modern Tokyo, Shibuya, Yokohama, or Yokosuka. Natural daylight or golden-hour city lighting. Shot 1 [00:00–00:01.20]: Low rear 3/4 tracking shot, ground-level camera nearly scraping the pavement of a narrow urban alley. Protagonist crouches then explodes into a sprint toward a low concrete wall. Camera follows close behind. Shot 2 [00:01.20–00:03.60]: Front 3/4 low-angle follow shot. Protagonist launches into a forward flip over the first concrete wall. At peak, full body clears the obstacle. Cinematic framing against urban buildings. Shallow depth of field. Shot 3 [00:03.60–00:04.93]: True side close shot near ground. Landing flows seamlessly into a running forward roll — shoulder-to-back weight transfer, rises immediately. Full body in frame. Shot 4 [00:04.93–00:07.33]: Opposite low side angle on rooftop. Protagonist accelerates and launches a large forward flip over a rooftop parapet. Ledge in foreground, protagonist soars against open city skyline. Shot 5 [00:07.33–00:08.67]: Near-overhead bird's-eye shot. Protagonist lands and rolls along the urban path. City architecture visible around her. Body stays on surface. Shot 6 [00:08.67–00:11.07]: Retreating front-facing follow camera. Protagonist charges a staircase railing or concrete barrier, forward flip captured from the front. Camera retreats with slight handheld shake. Shot 7 [00:11.07–00:12.40]: Rear diagonal close tracking. Quick forward roll then sprint toward final obstacle. Low camera, handheld feel, protagonist fully in frame. Shot 8 [00:12.40–00:15.00]: Hero climax shot. Maximum-height forward flip over a large concrete ledge against the Japanese city skyline. Camera arcs from front 3/4 to opposite side during rotation. Protagonist lands and runs powerfully out of frame.
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| If the result… | Why | Fix |
|---|---|---|
| The result drifts from the preview | Too many fields changed at once. | Reuse Cinematic Anime Cat Girl Parkour as-is first, then change one group — subject, light, or setting. |
| The model over-stylizes the scene | The prose prompt leaves finish and camera underspecified. | Add one camera or lighting sentence and stay on Seedance 2.0. |
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