How do I use the Leviathan Protocol Ocean Battle template?
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A structured technical video prompt for a photorealistic ocean battle between an airborne hero and a massive water humanoid colossus in a violent storm. Change the subject, setting, or lighting one variable at a time.
reference_lock:\nmain_character:\nsource: "@Image1"\ncontext: "face reference"\ninstructions:\n- preserve exact face, hairstyle, facial structure, outfit silhouette, and body proportions\n- single character only, no duplicates\n- realistic human anatomy\n\nsea_monster:\nsource: "@Image2"\ncontext: "sea monster reference"\ninstructions:\n- preserve exact anatomy, silhouette, scale, translucent water body, and vortex core\n- no mutation or redesign\n- realistic movement weight\n\nvisual_style:\nrendering: "Photorealistic CGI, ultra-detailed ocean simulation, cinematic realism, natural motion blur"\ncolor_palette: [steel blue, charcoal gray, deep ocean black, cold white]\natmosphere: "Violent storm ocean, heavy mist, crashing waves, whirlpools, spray, fog, destruction"\n\nenvironment:\nlocation: "Massive open storm ocean beneath dark overcast skies"\nelements:\n- violent waves\n- rotating vortices\n- airborne mist and spray\n- collapsing wave walls\n- large whirlpools\n\nsubjects:\nhero:\ndescription: "Tactical airborne hero based on @Image1 wearing a black tactical jacket"\nmotion: "Realistic flight inertia, fabric and hair movement, dynamic stabilization"\n\ncolossus:\ndescription: "Massive humanoid sea entity based on @Image2"\nstructure:\n- translucent ocean-water body\n- internal vortex currents\n- turbulent water circulation\n- gigantic whirlpool lower body\ninteraction: "Massive splashes, runoff, mist displacement, wave turbulence"\n\nphysics:\n- realistic ocean and splash physics\n- flight inertia and momentum\n- dynamic mist and cloth movement\n- vortex pressure distortion\n- heavy collision force\n- airborne water particles\n\nsequence_timeline:\n- shot: "SHOT 01 — THE APPROACH"\n camera: "Rear tracking shot above violent waves"\n action: "Hero accelerates toward the distant Colossus as spray and mist trail behind; creature rapidly grows larger"\n\n- shot: "SHOT 02 — THE ENGAGEMENT"\n camera: "Wide orbital tracking shot"\n action: "Hero performs aggressive evasive maneuvers around the Colossus as massive water arms strike the ocean"\n\n- shot: "SHOT 03 — THE CHARGE"\n camera: "Medium aerial tracking shot"\n action: "Hero rapidly ascends into storm clouds, stops mid-air, and charges a concentrated energy attack"\n\n- shot: "SHOT 04 — THE STRIKE"\n camera: "Fast first-person dive into the Colossus core"\n action: "Hero crashes into the vortex center, triggering a massive ocean explosion, shockwave, and vortex implosion"\n\n- shot: "SHOT 05 — THE AFTERMATH"\n camera: "Extreme aerial wide shot"\n action: "Hero hovers above the battlefield as massive ripple waves expand and the storm gradually stabilizes"\n\nnegative_prompt:\n- low quality\n- blurry or washed-out image\n- unrealistic water or waves\n- character or creature inconsistency\n- changing face or hairstyle\n- duplicates or extra limbs\n- broken anatomy\n- unstable proportions\n- incorrect vortex\n- unrealistic movement or physics\n- weak splash interaction\n-
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Yes. You can change the subject, setting, lighting, mood, format, and available model controls before creating your video.
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