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Social Game Special Move Production Prompt for Nano Banana Pro

A highly detailed, multi-section prompt designed to generate a screen capture of a social game's special move sequence (cut-in, move name, damage display).

Social Game Special Move Production Prompt for Nano Banana Pro — AI image template example
Nano Banana 2Free
ExampleSocial Game Special Move Production Prompt for Nano Banana Pro
Prompt
Settings
Nano Banana 23:4
  • Prompt included
  • Model and format preset
  • Free template

The prompt behind this image

Copy the exact prompt behind Social Game Special Move Production Prompt for Nano Banana Pro, or open it in the studio and make it yours.

Prompt

Quality: Ultra High Quality / equivalent to 4K / high definition / high contrast Format: UI for a special-move activation scene in the latest smartphone games Purpose: Official game-grade screenshot to be shared on social media ──────────────────── [Most important: Complete lock on the character's art style] - Do not change at all the input illustration character's facial features, eye shape, eye texture, outline, hairstyle, coloring, color usage, or atmosphere - Turning into a different person, a different artist's style, or an art-style change is prohibited - Treat the character as "an extension of the original illustration" - Redrawing, redesigning, and reinterpretation are prohibited [Scope where inference is allowed] - Inference is limited only to the following: UI / text / effects / damage numbers / staging - The character's appearance, sense of age, and impression are completely fixed ──────────────────── [Composition / Camera] - Close-up composition from chest to waist - The character occupies 60-70% of the screen - The face, especially the "eyes," should be positioned toward the top or to the left/right of the screen - Do not place any text, UI, or effects around the eyes - Full-body composition is prohibited ──────────────────── [Special move name (main focus, displayed largest)] - Fixed display at the center of the screen - Extra-bold, extra-large Japanese brush-calligraphy lettering - The largest size currently possible - Part of the text extends beyond the edge of the screen - Must never overlap the character's face, especially the eyes [Gold outline of the move name (fine adjustment, important)] - Adjust the gold outline to be "slightly thinner" - Tighten the outline to increase text density - Keep the gold glow subdued, prioritizing contrast with the solid black - Prioritize a logo-like, weighty feel; tone down the flashiness a notch [Rules for generating the special-move name] - Generate a completely original Japanese move name each time, based on the input illustration's world, elemental attribute, and atmosphere - Chūnibyō-style (edgy/adolescent) and heavy/weighty - Include elements such as myth, judgment/condemnation, blue ice, crimson, apocalypse, machinery, divinity, etc. - Existing work titles, proper nouns, example sentences, and sample text are prohibited - Never display "example," "sample," "placeholder," etc. ──────────────────── [Move power (variable, optimized)] - Display a different value each time for the special move's power - Generate the damage number randomly within the following range: 12,000,000 to 98,000,000 - Fixing it at the maximum value is prohibited - Repeating digits, cap values, and exact matches are prohibited - Prefer a natural, powerful-looking irregular number [Damage number font (enhanced weight)] - The font should be bold, angular, with a low center of gravity - Slightly wider width, not overly compressed vertically - A metallic, rock-like sense of mass - Keep the glow subdued; convey weight through shadow and dimensionality - Should give the impression that "the number itself is heavy" [Power display composition] - "CRITICAL!!" must be displayed - The damage number should have the greatest presence at the center of the screen - Eye-flow: CRITICAL → number → move name ──────────────────── [OVERKILL display rule (most important)] - Never display the word "OVERKILL" - Do not use it anywhere in the text, UI, or staging ──────────────────── [Character info UI] - Rarity (UR / LR) - Lv.MAX - Small, consolidated at the top of the screen - Less prominent than the character [HP / gauge] - The HP bar is placed thin at the bottom - Convey HP being at or below 0 only through the gauge display - Emphasis via text is prohibited [Other UI] - AUTO / SPEED / MENU placed very small at the edges of the screen - Semi-transparent, designed to avoid information overload ──────────────────── [Direction policy] - Only the center (move name + damage) moves intensely - Keep the character's face, eyes, and expression calm - "The art style is still, the text and numbers are heavy, and the staging is minimal but powerful" [Color design] - Black × gold × elemental color - Calm tones around the face - Maximum contrast at the center ──────────────────── [Strict requirements] - Never change the character's art style - Do not overlap text or UI on the eyes - The move name should be centered and at maximum size - Do not display "OVERKILL" - Do not fix the damage number - Do not display explanatory text, example sentences, or supplementary text

How to use Social Game Special Move Production Prompt for Nano Banana Pro in 3 steps

  1. 1

    Open

    The prompt is already in the box next to the preview, with the template's model and format selected.

  2. 2
    …a portrait of your subject in softgolden-hour light, 85mm…

    Personalize

    Edit the subject and creative details for your destination.

  3. 3
    Generate

    Generate

    Press Generate — your image is created in PicX Studio, so you can compare it with the original and refine one variable at a time.

Make it yours

Social Game Special Move Production Prompt for Nano Banana Pro works as-is. These are the safest ways to change it without losing the look.

  • Change one field

    Copy a single group, rewrite it, and generate again so you can see what that field is doing.

  • Keep the frame, change the subject

    Hold the composition and light of Social Game Special Move Production Prompt for Nano Banana Pro, then swap wardrobe, props or the person for a new take.

Troubleshooting Social Game Special Move Production Prompt for Nano Banana Pro
If the result…WhyFix
The result drifts from the previewToo many fields changed at once.Reuse Social Game Special Move Production Prompt for Nano Banana Pro as-is first, then change one group — subject, light, or setting.
The model over-stylizes the sceneThe prose prompt leaves finish and camera underspecified.Add one camera or lighting sentence and stay on Nano Banana 2.

Social Game Special Move Production Prompt for Nano Banana Pro questions

How do I use the Social Game Special Move Production Prompt for Nano Banana Pro template?

Add your photo if the template asks for one, edit the prompt if you like — the template's model and format are already selected — and press Generate. Your version opens in PicX Studio.

Can I customize the Social Game Special Move Production Prompt for Nano Banana Pro template?

Yes. You can change the subject, setting, lighting, mood, format, and available model controls before creating your image.

Is the Social Game Special Move Production Prompt for Nano Banana Pro template free?

Opening and editing this template is free. Generating uses credits, shown on the Generate button when you are signed in.

Which AI model should I use?

Start with Nano Banana 2, which is the model associated with this template. You can compare another compatible model for a different finish.

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