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Image-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana

A detailed, multi-step workflow guide for using Nano Banana (specifically Nano Banana 2 or Pro) in image-to-image mode to generate assets like RPG Maker pixel maps or knowledge graphs.

Image-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana — AI image template example
Nano Banana 2Free
ExampleImage-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana
Prompt
Settings
Nano Banana 21:1
  • Prompt included
  • Model and format preset
  • Free template

The prompt behind this image

Copy the exact prompt behind Image-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana, or open it in the studio and make it yours.

Prompt

Please use Image 1 as the base image to generate a pixel-art map for use in RPG Maker. Enhance the image details and replace the forest tile assets and overall style with a darker fantasy style (art style referencing "{argument name="reference game" default="Elden Ring"}" / "{argument name="reference game 2" default="Dark Souls"}"). Do not enlarge, shrink, or stretch the generated map; leave any extra space blank.

How to use Image-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana in 3 steps

  1. 1
    Upload ImagePNG, JPG or paste

    Add your photo

    Upload the photo the template builds on. The prompt, model and format are already set.

  2. 2
    …a portrait of your subject in softgolden-hour light, 85mm…

    Personalize

    Edit the subject and creative details for your destination.

  3. 3
    Generate

    Generate

    Press Generate — your image is created in PicX Studio, so you can compare it with the original and refine one variable at a time.

Make it yours

Image-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana works as-is. These are the safest ways to change it without losing the look.

  • Change one field

    Copy a single group, rewrite it, and generate again so you can see what that field is doing.

  • Keep the frame, change the subject

    Hold the composition and light of Image-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana, then swap wardrobe, props or the person for a new take.

Troubleshooting Image-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana
If the result…WhyFix
The result drifts from the previewToo many fields changed at once.Reuse Image-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana as-is first, then change one group — subject, light, or setting.
The model over-stylizes the sceneThe prose prompt leaves finish and camera underspecified.Add one camera or lighting sentence and stay on Nano Banana 2.

Image-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana questions

How do I use the Image-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana template?

Add your photo if the template asks for one, edit the prompt if you like — the template's model and format are already selected — and press Generate. Your version opens in PicX Studio.

Can I customize the Image-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana template?

Yes. You can change the subject, setting, lighting, mood, format, and available model controls before creating your image.

Is the Image-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana template free?

Opening and editing this template is free. Generating uses credits, shown on the Generate button when you are signed in.

Which AI model should I use?

Start with Nano Banana 2, which is the model associated with this template. You can compare another compatible model for a different finish.

Looking for something else? Browse all templates.

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