Anime Mahjong Yakuman Victory Scene
Generates a cinematic anime mahjong win screen featuring a girl celebrating Kokushi Musou with Japanese victory text, score UI, and a detailed table layout.

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Goal: Create a dramatic anime-style mahjong victory scene showing a young woman celebrating an enormous winning hand, with flashy Japanese game-result typography and a detailed mahjong table in the foreground. Canvas: 4:3 horizontal illustration, high-resolution anime key visual, warm cinematic lighting, shallow depth of field, sparkling highlights, drifting pink cherry blossom petals, no watermark. Main subject: A {argument name="character name" default="beautiful anime mahjong player"} seated behind a green automatic mahjong table. She has long flowing dark brown hair, a pink flower hair ornament with dangling ribbons, a frilly white blouse with black trim, and a jeweled brooch at the collar. Her face is intentionally obscured by a plain square censor block centered over the face. Pose: she thrusts one open hand dramatically toward the viewer while the other hand is clenched in excitement. Convey triumphant joy and surprise. Foreground mahjong table: Show a green felt mahjong table with rails and an automatic center mechanism. Display exactly 14 front-row winning tiles, left to right: one-man, nine-man, one-man, nine-man, one-pin, nine-pin, East, South, West, North, green dragon, red dragon, plus two additional honor/terminal tiles partly matching the kokushi-musou theme if needed for spacing. Include extra side walls of face-down yellow-backed tiles and a few visible discarded tiles on the table, but keep the winning row dominant and readable. Large victory text: On the upper left, add huge glowing gold Japanese calligraphy reading {argument name="main victory text" default="国士無双"}, painted over a black ink-splash burst with star-like sparkles. Add a smaller red-and-gold label reading {argument name="score label" default="役満"} near the lower left of the calligraphy. Score panel: Add a dark translucent rectangular score box on the left side below the title. It contains exactly 4 player rows and a small header. Header text: 「東 4局 0本場」. Row 1: 「ロン」 and 「美少女 25000」. Row 2: 「北家 -8333」. Row 3: 「西家 -8333」. Row 4: 「南家 -8334」. Use orange for the winning call, pink for the winner name, and pale blue for negative scores. Speech bubble: On the right side near the character, add a white rounded speech bubble with a small tail and a pink heart. Text inside: {argument name="speech bubble text" default="国士無双!\nやったぁ~~~!!"}. Use bold black Japanese lettering. Background: Interior of an elegant mahjong room or club with warm wood tones. Include exactly 2 visible background objects: a framed vertical calligraphy sign on the wall reading {argument name="wall calligraphy" default="雀聖"}, and a gold trophy on a shelf or cabinet. Keep them slightly blurred so the table, character, and victory text remain the focus. Visual style: glossy modern anime illustration, detailed clothing folds, luminous skin shading, dynamic hair motion, gold glow effects, ink-brush energy, celebratory game UI overlay, dramatic perspective from table height. Constraints: keep all Japanese text legible, preserve the face-covering square block, do not add extra characters, do not add logos or watermarks.
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| If the result… | Why | Fix |
|---|---|---|
| The result drifts from the preview | Too many fields changed at once. | Reuse Anime Mahjong Yakuman Victory Scene as-is first, then change one group — subject, light, or setting. |
| The model over-stylizes the scene | The prose prompt leaves finish and camera underspecified. | Add one camera or lighting sentence and stay on GPT Image 2. |
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