How do I use the YAML Parkour Cinematic Sequence template?
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A structured YAML-formatted prompt for an elite parkour runner in a modern city, featuring cinematic camera moves and realistic physics.
meta: task_type: video_generation style: camera: cinematic_dynamic render: AAA_animation_unreal_engine_quality reference_lock: character_appearance: strict style_and_art_direction: strict priority: cinematic_impact cinematography: shot_type: multi_shot_dynamic_sequence framing: - full_body_visible_during_key_actions camera_height: variable lens_look: 24mm_to_35mm camera_motion: - low_tracking_shot_following_behind - side_tracking_shot - drone_orbit - fpv_drone_chase - handheld_chase - crane_pull_back - speed_ramp - slow_motion_on_key_flip subjects: athlete: type: parkour_runner level: elite attributes: - athletic_build - consistent_outfit_and_appearance_locked - hair_and_cloth_physics_reactive environment: location: modern_realistic_city floor: - paved_street - rooftop_concrete - metal_beams_and_pipes background: - glass_skyscrapers - busy_traffic - pedestrians - street_signs - bridges - construction_zones lighting: - warm_sunset_transitioning_to_blue_hour - volumetric_lighting - realistic_reflections process: - phase: sprint_launch timing: 0s-3s description: - explosive_believable_acceleration - dodge_pedestrians - jump_over_obstacles - slide_beneath_barriers - phase: vault_and_wall_run timing: 3s-6s description: - vault_over_railings - wall_run_across_building - leap_to_next_rooftop - believable_momentum_and_impact_recovery - phase: advanced_parkour_techniques timing: 6s-9s description: - kong_vault - precision_jump - tic_tac_wall_jump - front_flip - perfect_balance_no_floating - phase: rooftop_traversal timing: 9s-12s description: - swing_from_metal_beam - run_along_narrow_rooftop_edge - slide_under_pipes - long_rooftop_gap_jump - phase: final_leap timing: 12s-15s description: - reach_tallest_rooftop - confident_smile - final_cinematic_leap_toward_skyline - freeze_frame_ending motion_rules: pacing: - natural_timing_with_dramatic_speed_ramps - uninterrupted_flow_between_phases physics: - grounded_gravity_present - accurate_center_of_gravity - natural_inertia_and_weight_shift - realistic_foot_placement - proper_landing_compression - cloth_simulation - hair_simulation - no_unearned_floating visual_rules: style: - anime_photorealistic_hybrid - HDR_ray_tracing_reflections - global_illumination - soft_bloom - shallow_depth_of_field - filmic_color_grading - shinkai_inspired_lighting clarity: - body_mechanics_readable_outside_slow_motion_beats
meta: task_type: video_generation style: camera: cinematic_dynamic render: AAA_animation_unreal_engine_quality reference_lock: character_appearance: strict style_and_art_direction: strict priority: cinematic_impact cinematography: shot_type: multi_shot_dynamic_sequence framing: - full_body_visible_during_key_actions camera_height: variable lens_look: 24mm_to_35mm camera_motion: - low_tracking_shot_following_behind - side_tracking_shot - drone_orbit - fpv_drone_chase - handheld_chase - crane_pull_back - speed_ramp - slow_motion_on_key_flip subjects: athlete: type: parkour_runner level: elite attributes: - athletic_build - consistent_outfit_and_appearance_locked - hair_and_cloth_physics_reactive environment: location: modern_realistic_city floor: - paved_street - rooftop_concrete - metal_beams_and_pipes background: - glass_skyscrapers - busy_traffic - pedestrians - street_signs - bridges - construction_zones lighting: - warm_sunset_transitioning_to_blue_hour - volumetric_lighting - realistic_reflections process: - phase: sprint_launch timing: 0s-3s description: - explosive_believable_acceleration - dodge_pedestrians - jump_over_obstacles - slide_beneath_barriers - phase: vault_and_wall_run timing: 3s-6s description: - vault_over_railings - wall_run_across_building - leap_to_next_rooftop - believable_momentum_and_impact_recovery - phase: advanced_parkour_techniques timing: 6s-9s description: - kong_vault - precision_jump - tic_tac_wall_jump - front_flip - perfect_balance_no_floating - phase: rooftop_traversal timing: 9s-12s description: - swing_from_metal_beam - run_along_narrow_rooftop_edge - slide_under_pipes - long_rooftop_gap_jump - phase: final_leap timing: 12s-15s description: - reach_tallest_rooftop - confident_smile - final_cinematic_leap_toward_skyline - freeze_frame_ending motion_rules: pacing: - natural_timing_with_dramatic_speed_ramps - uninterrupted_flow_between_phases physics: - grounded_gravity_present - accurate_center_of_gravity - natural_inertia_and_weight_shift - realistic_foot_placement - proper_landing_compression - cloth_simulation - hair_simulation - no_unearned_floating visual_rules: style: - anime_photorealistic_hybrid - HDR_ray_tracing_reflections - global_illumination - soft_bloom - shallow_depth_of_field - filmic_color_grading - shinkai_inspired_lighting clarity: - body_mechanics_readable_outside_slow_motion_beats
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