How do I use the Seedance 2.0 Mecha Transformation Video Prompt template?
Edit the prompt in the box under the preview — the template's model and format are already selected — and press Generate. Your version appears right on this page.
A detailed, multi-frame prompt for Seedance 2.0 designed to generate a realistic, cinematic video of a special forces operative performing a high-altitude jump and transforming into an 80-meter tall heavy mecha.
Core theme: photorealistic sci-fi tech feel, sci-fi mech, epic and grand scale, heavy-industrial mechanical aesthetics, live-action performance, extreme sports Character setup: Reference @Image 1, exactly the same, 1.7 m tall, face with a slight grime; red special-ops combat uniform, high-tech tactical vest, wrist-mounted screen controller, clothing and gear showing clear stains, scratches, and signs of wear; deep dark night, dim lighting, resolute expression, brow slightly furrowed. Setting and mech: Futuristic airship cabin, tens of thousands of meters above the sea, dark storm clouds and lightning, sea fog over the water, low visibility; an 80-meter-tall heavy mech with a realistic metallic texture, heavy-industrial mechanical aesthetics. Image quality and atmosphere: IMAX film cinematography, Panavision C-series lenses, motion blur; Hollywood teal-and-orange color grade, low saturation, shadow detail preserved, film grain, slight soft focus; photorealistic sci-fi epic style, a sense of mechanical weight and mass, Hollywood-grade visual effects. Camera and framing: Handheld, one continuous shot, slight breathing-like camera float; opening eye-level close-up, pulling back to follow, low-angle wide shot during the jump-and-transform moment, an orbiting over-the-shoulder shot after the mech lands; the character activates the controller, dons the virtual mechanical arm armor, the holographic projection fades leaving the virtual arm armor in place, the controller displays a red "START". Revised: Frame descriptions (motion reference: giant robot transformation) Frames 1-3: Suiting up and walking (0-4s) (preliminary state only) Core image: Night, inside a futuristic airship cabin, a special-ops operative activates the controller and dons the virtual arm armor while walking. Character: Reference photo, 1.7 m tall, brow slightly furrowed, resolute expression, black special-ops combat uniform, tactical vest, screen-equipped controller, clothing showing stains and scratches. Action: While walking, taps the left-arm controller to activate a holographic projection, reaches the right hand into the projection to don red mechanical arm armor, the pale blue projection progress bar shows "SUCCESS" and then fades, the arm armor remains on the right hand, the controller turns to a red "START". Image quality: IMAX film texture, teal-and-orange tones, low saturation, handheld with slight breathing-like camera movement, motion blur. Frames 4-5: Jumping out (4-6s) Core image: The character leaps out of the cabin, arms spread wide in midair, spinning 360 degrees in 0.5s before holding a gliding, ready stance, and activates the launch command. Action: Walks to the jump platform, steps forward, spins 360 degrees in 0.5s, then spreads both arms fully to the sides, striking the classic pre-transformation gliding pose of a giant mech. While falling at high speed, taps the left-arm controller to activate the "Start Protocol" (Protocol Start), accompanied by a dramatic digital pale-blue holographic interface. Camera: A rapid falling push-in, then matching the character's speed to hold distance, capturing the gliding ready pose. Environment: Tens of thousands of meters above the sea, dark storm clouds and lightning, thick sea fog, low visibility. Frames 6-8: Assembly (6-8s) Core image: Mech components expand and enlarge in orderly holographic form, assembling precisely and at high speed around the character into a physical mech (the mech's various parts streaking in and assembling). Transformation sequence (key points): The character (scale 1:47) holds a gliding pose in midair as two sets of massive leg and foot components (with heavy-industrial mechanical aesthetics, not blocky) expand outward as holographic mech projections from below and the sides, attaching precisely and locking beneath the character, whose feet step into the physical mech. Two sets of massive arm components (including the retained right-hand mechanical arm armor) and the chest core component expand as holographic projections, positioning, docking, and locking precisely, fully enclosing the character's body, revealing the exterior physical mech frame. Finally, the mech's head and its classic V-shaped antenna component expand as a holographic projection from the character's face, rotating and locking into place on top, forming the physical mech with its glowing eyes lit up. Visuals: As the holographic component projections expand and assemble, delicate particle alignment, mechanical locking, and energy-release effects appear, with striking particles and light. Scale: The character (an extremely small proportion) is completely fused within the mech's core, the transformation process smooth, orderly, and seamless. Camera: Low angle looking up, the mech frame filling the entire frame. Frames 9-11: Completion (8-11s) Core image: The mech finishes assembling, hovers briefly in the air striking the classic completed-giant-mech pose, then falls at high speed preparing to land. Action: The instant the mech finishes assembling in midair, the head antenna pops out, the eyes light up (producing lens flare), and both hands (especially the right hand's virtual/mechanical arm armor) strike the classic "completion" or "post-glide ready" pose. The mech then shifts pose, full-body thrusters ignite, and it falls at high speed. Mech details: Matte paint worn and chipped, oil grime on the joints, thrusters lit, producing lens flare. Motion: Falling at high speed, edges and corners glowing red-hot, leaving a trailing streak. Style: Heavy-industrial mechanical aesthetics, realistic metallic texture, Hollywood-grade effects. Frame 12: Impact shock (11-12s) (retain the original motion, recreating the sense of heavy landing) Core image: The mech slams into the sea like a meteor, landing in a one-knee kneeling pose with one hand braced on the ground, sending up towering waves. Landing: The mech's suspension compresses on impact, rebounding with a heavy, damped feel. Sea surface: The deep blue sea is torn open, a ring-shaped wall of water hundreds of meters high spreads outward, underwater spray and swirling bubbles, an overwhelming, earth-shaking impact force. Image quality: 8K ultra-detail, every droplet of water clearly visible, low-saturation teal-and-orange tones, film grain. 7. Rising (12-14s) Rising up: The mech, after landing, slowly rises (with epic grandeur). Churning seawater crashes against its frame like a tsunami; as the mech rises, torrents of seawater pour off its body. Its colossal frame stands firm amid the waves, the water only reaching up to its knees; helicopters, fly-sized by comparison, pass by nearby, the stark contrast emphasizing its almost unbelievable, monumental scale. Thick steam and water mist swirl around the mech, light passing through it to create a Tyndall effect. Helicopter searchlights sweep across the mech, producing a neon-like reflective effect on its metal surface. 7. Threat (14-15s) (retain the original motion) Giant beast: In the distance directly ahead of the mech, an enormous, glowing sea beast appears, roaring at the mech.
Core theme: photorealistic sci-fi tech feel, sci-fi mech, epic and grand scale, heavy-industrial mechanical aesthetics, live-action performance, extreme sports Character setup: Reference @Image 1, exactly the same, 1.7 m tall, face with a slight grime; red special-ops combat uniform, high-tech tactical vest, wrist-mounted screen controller, clothing and gear showing clear stains, scratches, and signs of wear; deep dark night, dim lighting, resolute expression, brow slightly furrowed. Setting and mech: Futuristic airship cabin, tens of thousands of meters above the sea, dark storm clouds and lightning, sea fog over the water, low visibility; an 80-meter-tall heavy mech with a realistic metallic texture, heavy-industrial mechanical aesthetics. Image quality and atmosphere: IMAX film cinematography, Panavision C-series lenses, motion blur; Hollywood teal-and-orange color grade, low saturation, shadow detail preserved, film grain, slight soft focus; photorealistic sci-fi epic style, a sense of mechanical weight and mass, Hollywood-grade visual effects. Camera and framing: Handheld, one continuous shot, slight breathing-like camera float; opening eye-level close-up, pulling back to follow, low-angle wide shot during the jump-and-transform moment, an orbiting over-the-shoulder shot after the mech lands; the character activates the controller, dons the virtual mechanical arm armor, the holographic projection fades leaving the virtual arm armor in place, the controller displays a red "START". Revised: Frame descriptions (motion reference: giant robot transformation) Frames 1-3: Suiting up and walking (0-4s) (preliminary state only) Core image: Night, inside a futuristic airship cabin, a special-ops operative activates the controller and dons the virtual arm armor while walking. Character: Reference photo, 1.7 m tall, brow slightly furrowed, resolute expression, black special-ops combat uniform, tactical vest, screen-equipped controller, clothing showing stains and scratches. Action: While walking, taps the left-arm controller to activate a holographic projection, reaches the right hand into the projection to don red mechanical arm armor, the pale blue projection progress bar shows "SUCCESS" and then fades, the arm armor remains on the right hand, the controller turns to a red "START". Image quality: IMAX film texture, teal-and-orange tones, low saturation, handheld with slight breathing-like camera movement, motion blur. Frames 4-5: Jumping out (4-6s) Core image: The character leaps out of the cabin, arms spread wide in midair, spinning 360 degrees in 0.5s before holding a gliding, ready stance, and activates the launch command. Action: Walks to the jump platform, steps forward, spins 360 degrees in 0.5s, then spreads both arms fully to the sides, striking the classic pre-transformation gliding pose of a giant mech. While falling at high speed, taps the left-arm controller to activate the "Start Protocol" (Protocol Start), accompanied by a dramatic digital pale-blue holographic interface. Camera: A rapid falling push-in, then matching the character's speed to hold distance, capturing the gliding ready pose. Environment: Tens of thousands of meters above the sea, dark storm clouds and lightning, thick sea fog, low visibility. Frames 6-8: Assembly (6-8s) Core image: Mech components expand and enlarge in orderly holographic form, assembling precisely and at high speed around the character into a physical mech (the mech's various parts streaking in and assembling). Transformation sequence (key points): The character (scale 1:47) holds a gliding pose in midair as two sets of massive leg and foot components (with heavy-industrial mechanical aesthetics, not blocky) expand outward as holographic mech projections from below and the sides, attaching precisely and locking beneath the character, whose feet step into the physical mech. Two sets of massive arm components (including the retained right-hand mechanical arm armor) and the chest core component expand as holographic projections, positioning, docking, and locking precisely, fully enclosing the character's body, revealing the exterior physical mech frame. Finally, the mech's head and its classic V-shaped antenna component expand as a holographic projection from the character's face, rotating and locking into place on top, forming the physical mech with its glowing eyes lit up. Visuals: As the holographic component projections expand and assemble, delicate particle alignment, mechanical locking, and energy-release effects appear, with striking particles and light. Scale: The character (an extremely small proportion) is completely fused within the mech's core, the transformation process smooth, orderly, and seamless. Camera: Low angle looking up, the mech frame filling the entire frame. Frames 9-11: Completion (8-11s) Core image: The mech finishes assembling, hovers briefly in the air striking the classic completed-giant-mech pose, then falls at high speed preparing to land. Action: The instant the mech finishes assembling in midair, the head antenna pops out, the eyes light up (producing lens flare), and both hands (especially the right hand's virtual/mechanical arm armor) strike the classic "completion" or "post-glide ready" pose. The mech then shifts pose, full-body thrusters ignite, and it falls at high speed. Mech details: Matte paint worn and chipped, oil grime on the joints, thrusters lit, producing lens flare. Motion: Falling at high speed, edges and corners glowing red-hot, leaving a trailing streak. Style: Heavy-industrial mechanical aesthetics, realistic metallic texture, Hollywood-grade effects. Frame 12: Impact shock (11-12s) (retain the original motion, recreating the sense of heavy landing) Core image: The mech slams into the sea like a meteor, landing in a one-knee kneeling pose with one hand braced on the ground, sending up towering waves. Landing: The mech's suspension compresses on impact, rebounding with a heavy, damped feel. Sea surface: The deep blue sea is torn open, a ring-shaped wall of water hundreds of meters high spreads outward, underwater spray and swirling bubbles, an overwhelming, earth-shaking impact force. Image quality: 8K ultra-detail, every droplet of water clearly visible, low-saturation teal-and-orange tones, film grain. 7. Rising (12-14s) Rising up: The mech, after landing, slowly rises (with epic grandeur). Churning seawater crashes against its frame like a tsunami; as the mech rises, torrents of seawater pour off its body. Its colossal frame stands firm amid the waves, the water only reaching up to its knees; helicopters, fly-sized by comparison, pass by nearby, the stark contrast emphasizing its almost unbelievable, monumental scale. Thick steam and water mist swirl around the mech, light passing through it to create a Tyndall effect. Helicopter searchlights sweep across the mech, producing a neon-like reflective effect on its metal surface. 7. Threat (14-15s) (retain the original motion) Giant beast: In the distance directly ahead of the mech, an enormous, glowing sea beast appears, roaring at the mech.
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