How do I use the Sakuga Anime Subway Duel template?
Edit the prompt in the box under the preview — the template's model and format are already selected — and press Generate. Your version appears right on this page.
A complex 15-second sakuga-style anime duel prompt between two characters with contrasting abilities, using a storyboard as a visual anchor.
Create a 15-second video using the attached storyboard as the strict visual anchor — follow all 11 panels in exact sequence, matching each panel's framing, action, and timing, without skipping, merging, or reordering any panel. IRON CHOIR — 15s anime subway duel. Kade (sonic force, escalating) vs Silas (silence, nullifying), decisive Silas win. Abandoned subway platform, night, flickering fluorescents, cracked ad-panel glass, distant tunnel wind. STYLE: Sakuga action anime, sharp dynamic linework for Kade's sonic ripple-rings, restrained desaturated rendering for Silas's dead-zones (color drains, light softens, air distorts — absence, not a glowing shield). Bold cell shading, shattering glass particles, manga impact frames. KADE: late-20s, broad powerful build, bronze skin, cropped dark hair, sharp intense eyes, cracked headphones around neck, dark utility vest. Sonic ripple-rings live from frame one, growing louder/larger through the fight, fully gone (not diminished) after the final beat. SILAS: early-30s, lean vertical build, ash-pale skin, cropped silver-gray hair, calm half-lidded eyes, dark asymmetric high-collar coat, silent boots. Dead-zone distortion appears only at contact — small at first, largest and quietest at the decisive moment. SHOTS: 1 (0-1.5s) Wide platform, flickering lights; push into Kade's humming knuckles. 2 (1.5-2.5s) Close on Silas's calm eyes, no ability visible yet. 3 (2.5-4s) Kade strikes; sonic ring bursts outward, cracks ad-panel glass. 4 (4-5s) Silas blocks; dead-zone expands, ripple stutters and collapses inward, colors desaturate. 5 (5-6s) FREEZE — quarter-orbit, ripple caught mid-collapse, dust suspended in desaturated haze. Eerie, quiet. 6 (6-7.5s) Release — Kade throws a louder, larger combo, shatters a second panel. 7 (7.5-8.5s) Silas steps into the ripple's origin point instead of away, eyes sharpen. 8 (8.5-10s) Kade's biggest strike — full extension, floor cracks from force, no recovery stance. Overcommitted. 9 (10-11.5s) THE SILENCING — Silas places one palm flat on Kade's chest at the ripple's origin. No explosion — the ripple simply stops existing. Total desaturation, total silence. Quietest, most decisive beat in the film. 10 (11.5-13s) Kade staggers, gasping, ripples gone entirely, staring at his silent hands. Silas composed, color slowly returning. 11 (13-15s) Wide symmetrical hold. Title: "IRON CHOIR." Subtitle: "Even the loudest voice can be unmade." CAMERA: static/close standoff, forward handheld for Kade, one restrained partial-orbit for the freeze, close hold (no pull-back) on the silencing, static symmetrical close. AUDIO: platform hum/tunnel wind → sonic crackle and shattering glass building → hushed near-silence on the freeze → true total silence at the decisive beat (contrast is silence itself, not a bass hit) → hum returns, one soft closing to
Create a 15-second video using the attached storyboard as the strict visual anchor — follow all 11 panels in exact sequence, matching each panel's framing, action, and timing, without skipping, merging, or reordering any panel. IRON CHOIR — 15s anime subway duel. Kade (sonic force, escalating) vs Silas (silence, nullifying), decisive Silas win. Abandoned subway platform, night, flickering fluorescents, cracked ad-panel glass, distant tunnel wind. STYLE: Sakuga action anime, sharp dynamic linework for Kade's sonic ripple-rings, restrained desaturated rendering for Silas's dead-zones (color drains, light softens, air distorts — absence, not a glowing shield). Bold cell shading, shattering glass particles, manga impact frames. KADE: late-20s, broad powerful build, bronze skin, cropped dark hair, sharp intense eyes, cracked headphones around neck, dark utility vest. Sonic ripple-rings live from frame one, growing louder/larger through the fight, fully gone (not diminished) after the final beat. SILAS: early-30s, lean vertical build, ash-pale skin, cropped silver-gray hair, calm half-lidded eyes, dark asymmetric high-collar coat, silent boots. Dead-zone distortion appears only at contact — small at first, largest and quietest at the decisive moment. SHOTS: 1 (0-1.5s) Wide platform, flickering lights; push into Kade's humming knuckles. 2 (1.5-2.5s) Close on Silas's calm eyes, no ability visible yet. 3 (2.5-4s) Kade strikes; sonic ring bursts outward, cracks ad-panel glass. 4 (4-5s) Silas blocks; dead-zone expands, ripple stutters and collapses inward, colors desaturate. 5 (5-6s) FREEZE — quarter-orbit, ripple caught mid-collapse, dust suspended in desaturated haze. Eerie, quiet. 6 (6-7.5s) Release — Kade throws a louder, larger combo, shatters a second panel. 7 (7.5-8.5s) Silas steps into the ripple's origin point instead of away, eyes sharpen. 8 (8.5-10s) Kade's biggest strike — full extension, floor cracks from force, no recovery stance. Overcommitted. 9 (10-11.5s) THE SILENCING — Silas places one palm flat on Kade's chest at the ripple's origin. No explosion — the ripple simply stops existing. Total desaturation, total silence. Quietest, most decisive beat in the film. 10 (11.5-13s) Kade staggers, gasping, ripples gone entirely, staring at his silent hands. Silas composed, color slowly returning. 11 (13-15s) Wide symmetrical hold. Title: "IRON CHOIR." Subtitle: "Even the loudest voice can be unmade." CAMERA: static/close standoff, forward handheld for Kade, one restrained partial-orbit for the freeze, close hold (no pull-back) on the silencing, static symmetrical close. AUDIO: platform hum/tunnel wind → sonic crackle and shattering glass building → hushed near-silence on the freeze → true total silence at the decisive beat (contrast is silence itself, not a bass hit) → hum returns, one soft closing to
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