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  5. Sakuga Anime Action Storyboard

Sakuga Anime Action Storyboard

A complex 2D anime action prompt using a visual storyboard as a reference.

Seedance 2.0Jul 2026Video promptProse promptPremiumUpdated 9 days ago
Videoseedance-2.0

Use image_1 as the visual storyboard anchor for shot order, camera grammar, staging, prop/effect state, screen direction, and spatial continuity. Render the final filmed scene, not the sheet; do not add events outside this prompt. Read each panel as a separate full-frame shot sample. Preserve the same C#/object identities, avoid split-screen or quadrant frames, and do not show any creature reflected in the sword. Use <<<image_1>>> as the sole authority for C1 final appearance, face, body, wardrobe, proportions, materials, sword scale, and likeness; storyboard silhouettes are staging references only. VISUAL STYLE: High-speed sakuga 2D anime action; flat graphic fills, sharp edges, hard shadows, no painterly textures, no realism. NOT 3D, NOT CGI, NOT grey, NOT desaturated. COLOR PALETTE: Coral-pink field and sky pulled directly from the character reference background; off-white moon disk; all enemies rendered as pure flat black silhouettes with no surface detail; C1 wardrobe in white and black only; glowing white-blue katana blade edge; black ink-blood burst effects on impact. AUDIO: Cloth snaps, grass cuts, blade rings, wet ink impacts, creature breath, staccato footwork, and abrupt near-silence before the final hit; no melodic score, only diegetic impact rhythm and flash-cut stings. ENVIRONMENT: Open grass field under a huge moon disk, low cloud blocks at the horizon, sparse grass, empty graphic sky, no extra fighters. Field and sky are saturated coral-pink, no grey or blue atmosphere. EMOTIONAL GUIDANCE: C1 starts statuesque and unimpressed, then becomes a streaking blade line; the creatures lose ground through recoil, air time, and impact poses. RHYTHM + ESCALATION: One held poster-frame breath detonates into sakuga smear cuts, speed ramps, whip cuts, burst cuts, and one-frame impact flashes, peaking in a moon-backed final stance with two threats still alive. BEATS: P01: Low wide hero frame: C1 stands center-left, long katana glowing diagonally across the body, moon behind, oversized white jacket open and skirt settled; C2, C3, C4, and C5 wait at the grass edge as flat black silhouettes. P02: Grass-level threat: C3 claws into foreground left as a black silhouette shape; C1 drops into a sprinter crouch and snaps the blade tip screen right as C2 and C4 surge behind; hard cut on the claw. P03: Tight hand-and-blade insert: C1's grip on the katana handle slides, blade flare pops near the hand, wrist twists into a white smear frame; flash cut into launch. P04: Compressed profile medium: C1 becomes a horizontal slash streak through C3; black ink-blood tears open behind the crawler and the body whips low into grass. P05: Low impact wide: C2 black silhouette charges from screen left; C1 meets it with a two-hand cross-body guard, blade bending the attack line, burst cut punching the contact; white jacket billowing from impact force. P06: Over-shoulder from C2: C1 corkscrews under the brute's arm, black pleated skirt and white hair snapping outward, sword arc whipping up toward C4 overhead. P07: High diagonal wide: C1 air-dashes screen right across the field lane, fallen C3 below, C2 staggered left, C4 diving from upper right, C5 small at the moon line; all enemies remain flat black silhouettes. P08: Ground insert: C1's feet skid through grass beside one black ink streak, heel carving a crescent, blade sweeping low as a flash-cut smear hides the angle change. P09: Frontal medium hit: C1 springs upward and drives the long katana into C4 midair, clean glowing blade edge forward, black ink-blood exploding behind the black wing silhouette; smash cut at contact. P10: Creature POV from C5: C1 rocket-dashes into lens with glowing sword point forward, harness straps and jacket trailing, C2 cropped left and fallen C4 dropping right; speed ramp snaps from freeze to attack. P11: Side silhouette payoff: C1 lunges full-body in a long smear pose and slices past C5 at the moon edge; black ink-blood arcs upward while C2 recoils far left; hair and jacket cape outward. P12: Low static wide release: C1 lands center foreground in a sliding stop with glowing katana across the body, jacket settling, C3 and C4 fallen around the lane, C2 alive far left, wounded C5 far right. STORYBOARD PROMPT: Create a 16:9 kinetic sword-combat storyboard sheet image. [SUBJECT] A polished modern-minimal production board for a lone sword fighter turning a poised moonlit stance into high-speed creature combat. Communicate full-frame camera angles, sword state, impact poses, liquid hit effects, screen direction, and enemy state across twelve panels. [HEADER] Design an artistic production-board header with scene-aware typography, thin rules, clear hierarchy, generous spacing, and restrained graphic treatment outside panel interiors. The header must contain exactly these two quoted lines: "Blade Under Moon" "A poised sword stance detonates into twelve sakuga strike frames." [BOARD STRUCTURE] Use AUTO layout with 12 panels. Use compact panel headers exactly in this format: `P## / shot tag / beat name`. Draw one panel per BEATS entry in P## order. [VISUAL STYLE] Panel interiors are silent ultra-clean blocking thumbnails: open-outline silhouettes, thin medium-light graphite linework, broad negative space, and only anchors needed for pose, contact, direction, smear shape, and spatial result. Show only outer body-mass and limb contours: no face, anatomy, clothing detail, texture, tonal modeling, or shaded fill. Keep panel interiors monochrome. Describe final-video colored elements by color-neutral shape/function here; final color and palette stay only in `prompt_video.txt`. [REFERENCES] Image A: lead silhouette, hair mass, shirt-and-skirt/trouser block, long sword scale, hand placement, moon-and-cloud composition only. [CONTINUITY] Keep role identity, entity count, sword state, liquid-effect origin, screen direction, geography, and spatial result consistent. Each panel is one full-frame composition, never a split-screen, quadrant, four-way frame, inset, or multi-view panel. The sword may show shine or flare shape, but never a creature reflection. Fallen, marked, and damaged states are the same role/object continuing across panels, not repeated extra copies. Each panel is one frozen instant with one pose/state per role/object; avoid before/after wording such as `then`, `after`, `before`, `first`, `next`, or `later`. [COUNT LOCK] Across the sequence preserve exactly one lead fighter, one sword, and four named enemy roles: horned brute, low crawler, winged attacker, rear leaper. Draw only roles named in each beat; never add extra creatures, duplicate fallen roles, ghost poses, split-screen copies, or reflected creatures. Fallen low crawler, fallen winged attacker, and wounded rear leaper are continuing states when named, not new bodies. [TEXT RULES] Visible text: only the two quoted header lines and compact panel headers. Do not render section labels, role names, entity IDs, notes, arrows, callouts, or annotations. [CONSTRAINTS] Avoid logos, watermarks, overlays, extra panels, split-screen panels, quadrant frames, insets, sword reflections of creatures, finished illustration, dense detail, panel color, duplicate/ghost entities, visible IDs, and inconsistent counts. [BEATS] Draw one storyboard panel per visual BEAT: BEATS: P01 / low moon stance / blade held: low wide full-frame view; lead fighter stands center-left with long sword held diagonally across body, moon disk behind, four enemy silhouettes wait along the grass edge. P02 / ground threat / sprinter drop: grass-height close-wide; low crawler claw dominates foreground left, lead fighter crouches like a sprinter with sword tip screen right, horned brute and winged attacker surge behind. P03 / object flare / wrist snap: tight insert on lead fighter hands and long sword; one flare shape sits near the grip, wrist angle twists hard, blade surface stays clean. P04 / impact profile / slash streak: hip

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Original prompt

Use image_1 as the visual storyboard anchor for shot order, camera grammar, staging, prop/effect state, screen direction, and spatial continuity. Render the final filmed scene, not the sheet; do not add events outside this prompt. Read each panel as a separate full-frame shot sample. Preserve the same C#/object identities, avoid split-screen or quadrant frames, and do not show any creature reflected in the sword. Use <<<image_1>>> as the sole authority for C1 final appearance, face, body, wardrobe, proportions, materials, sword scale, and likeness; storyboard silhouettes are staging references only. VISUAL STYLE: High-speed sakuga 2D anime action; flat graphic fills, sharp edges, hard shadows, no painterly textures, no realism. NOT 3D, NOT CGI, NOT grey, NOT desaturated. COLOR PALETTE: Coral-pink field and sky pulled directly from the character reference background; off-white moon disk; all enemies rendered as pure flat black silhouettes with no surface detail; C1 wardrobe in white and black only; glowing white-blue katana blade edge; black ink-blood burst effects on impact. AUDIO: Cloth snaps, grass cuts, blade rings, wet ink impacts, creature breath, staccato footwork, and abrupt near-silence before the final hit; no melodic score, only diegetic impact rhythm and flash-cut stings. ENVIRONMENT: Open grass field under a huge moon disk, low cloud blocks at the horizon, sparse grass, empty graphic sky, no extra fighters. Field and sky are saturated coral-pink, no grey or blue atmosphere. EMOTIONAL GUIDANCE: C1 starts statuesque and unimpressed, then becomes a streaking blade line; the creatures lose ground through recoil, air time, and impact poses. RHYTHM + ESCALATION: One held poster-frame breath detonates into sakuga smear cuts, speed ramps, whip cuts, burst cuts, and one-frame impact flashes, peaking in a moon-backed final stance with two threats still alive. BEATS: P01: Low wide hero frame: C1 stands center-left, long katana glowing diagonally across the body, moon behind, oversized white jacket open and skirt settled; C2, C3, C4, and C5 wait at the grass edge as flat black silhouettes. P02: Grass-level threat: C3 claws into foreground left as a black silhouette shape; C1 drops into a sprinter crouch and snaps the blade tip screen right as C2 and C4 surge behind; hard cut on the claw. P03: Tight hand-and-blade insert: C1's grip on the katana handle slides, blade flare pops near the hand, wrist twists into a white smear frame; flash cut into launch. P04: Compressed profile medium: C1 becomes a horizontal slash streak through C3; black ink-blood tears open behind the crawler and the body whips low into grass. P05: Low impact wide: C2 black silhouette charges from screen left; C1 meets it with a two-hand cross-body guard, blade bending the attack line, burst cut punching the contact; white jacket billowing from impact force. P06: Over-shoulder from C2: C1 corkscrews under the brute's arm, black pleated skirt and white hair snapping outward, sword arc whipping up toward C4 overhead. P07: High diagonal wide: C1 air-dashes screen right across the field lane, fallen C3 below, C2 staggered left, C4 diving from upper right, C5 small at the moon line; all enemies remain flat black silhouettes. P08: Ground insert: C1's feet skid through grass beside one black ink streak, heel carving a crescent, blade sweeping low as a flash-cut smear hides the angle change. P09: Frontal medium hit: C1 springs upward and drives the long katana into C4 midair, clean glowing blade edge forward, black ink-blood exploding behind the black wing silhouette; smash cut at contact. P10: Creature POV from C5: C1 rocket-dashes into lens with glowing sword point forward, harness straps and jacket trailing, C2 cropped left and fallen C4 dropping right; speed ramp snaps from freeze to attack. P11: Side silhouette payoff: C1 lunges full-body in a long smear pose and slices past C5 at the moon edge; black ink-blood arcs upward while C2 recoils far left; hair and jacket cape outward. P12: Low static wide release: C1 lands center foreground in a sliding stop with glowing katana across the body, jacket settling, C3 and C4 fallen around the lane, C2 alive far left, wounded C5 far right. STORYBOARD PROMPT: Create a 16:9 kinetic sword-combat storyboard sheet image. [SUBJECT] A polished modern-minimal production board for a lone sword fighter turning a poised moonlit stance into high-speed creature combat. Communicate full-frame camera angles, sword state, impact poses, liquid hit effects, screen direction, and enemy state across twelve panels. [HEADER] Design an artistic production-board header with scene-aware typography, thin rules, clear hierarchy, generous spacing, and restrained graphic treatment outside panel interiors. The header must contain exactly these two quoted lines: "Blade Under Moon" "A poised sword stance detonates into twelve sakuga strike frames." [BOARD STRUCTURE] Use AUTO layout with 12 panels. Use compact panel headers exactly in this format: `P## / shot tag / beat name`. Draw one panel per BEATS entry in P## order. [VISUAL STYLE] Panel interiors are silent ultra-clean blocking thumbnails: open-outline silhouettes, thin medium-light graphite linework, broad negative space, and only anchors needed for pose, contact, direction, smear shape, and spatial result. Show only outer body-mass and limb contours: no face, anatomy, clothing detail, texture, tonal modeling, or shaded fill. Keep panel interiors monochrome. Describe final-video colored elements by color-neutral shape/function here; final color and palette stay only in `prompt_video.txt`. [REFERENCES] Image A: lead silhouette, hair mass, shirt-and-skirt/trouser block, long sword scale, hand placement, moon-and-cloud composition only. [CONTINUITY] Keep role identity, entity count, sword state, liquid-effect origin, screen direction, geography, and spatial result consistent. Each panel is one full-frame composition, never a split-screen, quadrant, four-way frame, inset, or multi-view panel. The sword may show shine or flare shape, but never a creature reflection. Fallen, marked, and damaged states are the same role/object continuing across panels, not repeated extra copies. Each panel is one frozen instant with one pose/state per role/object; avoid before/after wording such as `then`, `after`, `before`, `first`, `next`, or `later`. [COUNT LOCK] Across the sequence preserve exactly one lead fighter, one sword, and four named enemy roles: horned brute, low crawler, winged attacker, rear leaper. Draw only roles named in each beat; never add extra creatures, duplicate fallen roles, ghost poses, split-screen copies, or reflected creatures. Fallen low crawler, fallen winged attacker, and wounded rear leaper are continuing states when named, not new bodies. [TEXT RULES] Visible text: only the two quoted header lines and compact panel headers. Do not render section labels, role names, entity IDs, notes, arrows, callouts, or annotations. [CONSTRAINTS] Avoid logos, watermarks, overlays, extra panels, split-screen panels, quadrant frames, insets, sword reflections of creatures, finished illustration, dense detail, panel color, duplicate/ghost entities, visible IDs, and inconsistent counts. [BEATS] Draw one storyboard panel per visual BEAT: BEATS: P01 / low moon stance / blade held: low wide full-frame view; lead fighter stands center-left with long sword held diagonally across body, moon disk behind, four enemy silhouettes wait along the grass edge. P02 / ground threat / sprinter drop: grass-height close-wide; low crawler claw dominates foreground left, lead fighter crouches like a sprinter with sword tip screen right, horned brute and winged attacker surge behind. P03 / object flare / wrist snap: tight insert on lead fighter hands and long sword; one flare shape sits near the grip, wrist angle twists hard, blade surface stays clean. P04 / impact profile / slash streak: hip

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