How do I use the Sci-Fi Warrior vs Giant Mecha Beast template?
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A multi-scene action prompt for Seedance 2.0 featuring a female warrior in bio-mechanical armor fighting a giant organic mechanical monster in a dystopian city.
Character setup (bound reference images) image1 (main character) A cold and dangerous female warrior, image 1, pale skin, long black braided hair, wearing highly reflective black bio-mechanical armor, image 2, with a complex structure featuring exposed bones and a metal spine, draped in a dark cloak with a starry-sky texture, wielding a huge black longsword, with an elegant yet oppressive presence. Image 3 (equipped form): a high-tech combat form formed by the armor from image 2 unfolding: black liquid machinery covers the whole body, forming a reinforced armor structure, accompanied by flowing orange-red energy (resembling blood vessels or lava veins), mechanical wings that can deploy from the back, the head forming a fully enclosed combat helmet with cold-light goggles. Image 4 (giant enemy): a massive organic-mechanical beast, its pale shell fused with complex mechanical structures, its body made up of multiple giant limbs, with a glowing red "blood vessel" energy network flowing inside — overall it looks both like a living creature and a war machine, with an extremely oppressive presence. Setting and environment (unified style): a fog-shrouded dystopian city: giant gray concrete buildings densely packed together, the sky covered by thick polluted clouds, dust and industrial smoke floating in the air, in the distance faintly flickering malfunctioning neon signs and red warning lights, the overall mood oppressive, cold, and lifeless. 🎬 Storyboard prompt (enhanced pacing version) Shot 1: medium shot tracking (establishing an oppressive atmosphere) @image1 moves quickly through an abandoned industrial area, black cloak trailing behind like liquid. Handheld camera tracking from the side, slight shake to enhance realism. Breathing rapid, footsteps heavy and rhythmic. A low mechanical resonance sound comes from the distance. Shot 2: wide-angle low-angle tracking shot (target appears) Camera lowers, tracking @image1 from behind as it charges into the distance. The huge silhouette of image 4 gradually appears in the fog. The monster's outline flickers in and out of view, red internal energy pulsing. Wind howling, accompanied by a low-frequency roar. Shot 3: armor deployment (transformation begins) Close-up: the armor on @image1's back splits open. Black liquid machinery begins to flow and reassemble, forming the mechanical structure of image 3. Orange-red energy flows through the gaps in the armor. Slow motion + metallic clicking sounds + energy humming. Shot 4: helmet closes (oppressive feeling intensifies) Front close-up: mechanical components cover @image1's face in segments. Forms a complete combat helmet (image 3 form). Accompanied by a heavy metallic locking sound. Shot 5: extreme close-up (moment of activation) The goggles light up — intense orange-red light. HUD interface flickers faintly. Electronic startup sound pierces through. Shot 6: wide shot (scale contrast) Extreme wide angle: image 3 stands high at the edge of the city. Image 4 moves slowly in the distance, dominating the frame. The character is tiny, the monster is enormous. The score begins to build, low frequencies intensify. Shot 7: charge (rhythm bursts) Image 3 suddenly bursts off the cliff. Mechanical wings deploy, jet propulsion. Camera tracks the flight path at high speed. Sound of air tearing + engine roar. Shot 8: impact (climactic moment) Image 3 collides head-on with image 4. Metal and organic tissue burst apart simultaneously. Red energy and orange sparks erupt in a mixed explosion. Shockwave spreads, the frame shakes.
Character setup (bound reference images) image1 (main character) A cold and dangerous female warrior, image 1, pale skin, long black braided hair, wearing highly reflective black bio-mechanical armor, image 2, with a complex structure featuring exposed bones and a metal spine, draped in a dark cloak with a starry-sky texture, wielding a huge black longsword, with an elegant yet oppressive presence. Image 3 (equipped form): a high-tech combat form formed by the armor from image 2 unfolding: black liquid machinery covers the whole body, forming a reinforced armor structure, accompanied by flowing orange-red energy (resembling blood vessels or lava veins), mechanical wings that can deploy from the back, the head forming a fully enclosed combat helmet with cold-light goggles. Image 4 (giant enemy): a massive organic-mechanical beast, its pale shell fused with complex mechanical structures, its body made up of multiple giant limbs, with a glowing red "blood vessel" energy network flowing inside — overall it looks both like a living creature and a war machine, with an extremely oppressive presence. Setting and environment (unified style): a fog-shrouded dystopian city: giant gray concrete buildings densely packed together, the sky covered by thick polluted clouds, dust and industrial smoke floating in the air, in the distance faintly flickering malfunctioning neon signs and red warning lights, the overall mood oppressive, cold, and lifeless. 🎬 Storyboard prompt (enhanced pacing version) Shot 1: medium shot tracking (establishing an oppressive atmosphere) @image1 moves quickly through an abandoned industrial area, black cloak trailing behind like liquid. Handheld camera tracking from the side, slight shake to enhance realism. Breathing rapid, footsteps heavy and rhythmic. A low mechanical resonance sound comes from the distance. Shot 2: wide-angle low-angle tracking shot (target appears) Camera lowers, tracking @image1 from behind as it charges into the distance. The huge silhouette of image 4 gradually appears in the fog. The monster's outline flickers in and out of view, red internal energy pulsing. Wind howling, accompanied by a low-frequency roar. Shot 3: armor deployment (transformation begins) Close-up: the armor on @image1's back splits open. Black liquid machinery begins to flow and reassemble, forming the mechanical structure of image 3. Orange-red energy flows through the gaps in the armor. Slow motion + metallic clicking sounds + energy humming. Shot 4: helmet closes (oppressive feeling intensifies) Front close-up: mechanical components cover @image1's face in segments. Forms a complete combat helmet (image 3 form). Accompanied by a heavy metallic locking sound. Shot 5: extreme close-up (moment of activation) The goggles light up — intense orange-red light. HUD interface flickers faintly. Electronic startup sound pierces through. Shot 6: wide shot (scale contrast) Extreme wide angle: image 3 stands high at the edge of the city. Image 4 moves slowly in the distance, dominating the frame. The character is tiny, the monster is enormous. The score begins to build, low frequencies intensify. Shot 7: charge (rhythm bursts) Image 3 suddenly bursts off the cliff. Mechanical wings deploy, jet propulsion. Camera tracks the flight path at high speed. Sound of air tearing + engine roar. Shot 8: impact (climactic moment) Image 3 collides head-on with image 4. Metal and organic tissue burst apart simultaneously. Red energy and orange sparks erupt in a mixed explosion. Shockwave spreads, the frame shakes.
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