How do I use the Winter Cyberpunk Balcony Over Midgar template?
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A cinematic fantasy cyberpunk winter cityscape showing a lone swordsman overlooking an icy industrial metropolis from a high balcony.

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Create a dark cinematic winter scene in a dystopian cyberpunk industrial city inspired by Midgar: a lone {argument name="character description" default="spiky blond-haired fantasy mercenary in black sleeveless combat clothing with a massive rectangular broadsword strapped to his back"} stands on a high, curved metal balcony covered in snow and long icicles, leaning quietly against the railing and looking down over the city. The viewpoint is a wide high-angle shot from behind and slightly above, emphasizing vertigo and scale. Surround him with gigantic cylindrical reactor towers, rusted pipes, catwalks, railings, cables, and dense stacked slums far below, with countless tiny warm yellow window lights glowing through blue-gray fog. Heavy snow falls across the entire frame; surfaces are frosted, wet, corroded, and rimmed with ice. Add faint Japanese-style industrial signage painted on distant tanks, partially obscured by snow and grime. Use a moody palette of charcoal black, cold steel blue, desaturated gray, and small amber light accents. Lighting should be low-key and atmospheric, with volumetric haze, misty depth, soft bloom from city lights, and strong environmental storytelling. Style: ultra-detailed AAA fantasy game concept art, realistic materials, cinematic composition, dramatic scale, 16:9 landscape, no UI, no watermark, no readable modern logos, keep the character’s face mostly turned away or obscured by shadow.
Create a dark cinematic winter scene in a dystopian cyberpunk industrial city inspired by Midgar: a lone {argument name="character description" default="spiky blond-haired fantasy mercenary in black sleeveless combat clothing with a massive rectangular broadsword strapped to his back"} stands on a high, curved metal balcony covered in snow and long icicles, leaning quietly against the railing and looking down over the city. The viewpoint is a wide high-angle shot from behind and slightly above, emphasizing vertigo and scale. Surround him with gigantic cylindrical reactor towers, rusted pipes, catwalks, railings, cables, and dense stacked slums far below, with countless tiny warm yellow window lights glowing through blue-gray fog. Heavy snow falls across the entire frame; surfaces are frosted, wet, corroded, and rimmed with ice. Add faint Japanese-style industrial signage painted on distant tanks, partially obscured by snow and grime. Use a moody palette of charcoal black, cold steel blue, desaturated gray, and small amber light accents. Lighting should be low-key and atmospheric, with volumetric haze, misty depth, soft bloom from city lights, and strong environmental storytelling. Style: ultra-detailed AAA fantasy game concept art, realistic materials, cinematic composition, dramatic scale, 16:9 landscape, no UI, no watermark, no readable modern logos, keep the character’s face mostly turned away or obscured by shadow.
Edit the prompt in the box under the preview — the template's model and format are already selected — and press Generate. Your version appears right on this page.
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