How do I use the Xu Ke Style Cyber Wuxia Duel: Mechanical Limbs vs. Hanfu template?
Edit the prompt in the box under the preview — the template's model and format are already selected — and press Generate. Your version appears right on this page.
A detailed prompt for Seedance 2.0 generating a high-tension, 15-second Cyber Wuxia duel video in the style of Tsui Hark and King Hu.
A high-tension Tsui Hark-style Eastern cyber-wuxia duel to the death, 15 seconds of continuous action, blending classic Shaw Brothers aesthetics with cyberpunk machinery. Scene: Image 2, a giant waterfall pours vertically down from directly behind the frame, the entire background occupied by a curtain of white water, a shallow layer of water covering the ground of the cliff ledge, cold white backlight shining through from behind the waterfall, mist continuously billowing in to envelop the whole space, each footstep kicking up glittering splashes. Fighter on the left: a Chinese woman in her forties, Image 1, wearing a white long suit jacket with hems reaching the knee, open at the chest to reveal a silver mechanical chest plate, both arms fully exposed bronze-gold mechanical prosthetics with gears and hydraulic rods clearly visible, cold vapor seeping from the joints, both feet likewise exposed bronze-gold mechanical structures, a bronze-gold mechanical spine fully exposed along the center line of her back, a black ponytail paired with round gold earrings. In her right hand she holds a slender straight-bladed sword, the blade long and unadorned, its total length about two-thirds of her height, the hilt wound with bronze-gold mechanical gears. Fighter on the right: a burly Chinese man in his forties, Image 3, wearing an off-white traditional Chinese robe cinched at the waist with a cloth sash, both shoulders covered in silver mechanical shoulder armor, both arms silver mechanical prosthetics, a silver mechanical spine guard on his back, his hair in a top-knot with the sides shaved short, his expression composed. He holds a long staff in both hands, the shaft dark hardwood wrapped at intervals with silver metal rings, his hands gripping the middle and rear sections. First two-and-a-half seconds, a suffocating standoff: the woman in the white suit with bronze-gold mechanical arms extends her right arm forward, the tip of her slender sword aimed at her opponent's throat, casting a metallic glint in the backlight, her left mechanical arm hanging ready at her side, vapor slowly seeping from its joints. The burly man in the off-white robe with silver shoulder armor holds his staff horizontally in both hands in front of his body, his weight sinking into his back foot, his eyes tracking every inch of movement of his opponent's mechanical arm. The hems of their robes flutter continuously in the wind on the cliff ledge, the shallow water rippling in fine waves. The camera pushes in slowly from a low side angle close to the water's surface, the waterfall's curtain spreading to fill all four edges of the frame. Third second, the burst: the woman in the white suit with bronze-gold mechanical arms stomps her right foot hard onto the water, splashing up a huge spray, both arms thrusting forward violently as she charges with her whole body, driving her slender sword upward in a diagonal thrust from a low position, vapor jetting out in concentrated bursts from her mechanical elbow joints. The burly man in the off-white robe with silver mechanical arms instantly angles his staff downward to intercept the incoming sword, the silver rings on the staff's shaft exploding with a crack on impact with the blade; using the momentum, he twists his body to the right and sweeps the tail of the staff backhanded into his opponent's side, the two weapons crossing in the cold white backlight, water droplets bursting outward from the point of impact into a cloud of light. Three shifts in rhythm: First phase, close-range combo strikes — the woman in the white suit with bronze-gold mechanical arms delivers a rapid series of straight-sword thrusts, alternating between high and low angles, the hydraulic rods in her mechanical arm visibly extending and retracting with each strike. The burly man in the off-white robe with silver mechanical arms alternates parrying with both ends of his staff, faint sparks flying from the joints as his silver mechanical arm blocks at high speed; both fighters move rapidly through the shallow water, each footstep splashing up a low curtain of spray, the camera tracking rapidly from the side, cutting to a freeze-frame close-up of sparks and water droplets at the instant the weapons collide. Second phase, an aerial clash — the woman with bronze-gold mechanical feet in the white suit kicks off the water's surface and leaps into the air, her coat hem and ponytail stretching into streamlines in the air, and at the peak of her leap she brings her slender sword down in a powerful chop from above. The burly man in the off-white robe with silver shoulder armor raises his staff overhead, arms spread to meet the strike, and the two weapons collide head-on in midair, the shockwave pushing the mist outward into a circular ring. The camera cuts to a direct overhead shot, capturing the crossed composition of the two figures against the white waterfall background. Third phase, a close-quarters grapple — the burly man in the off-white robe with silver mechanical arms pushes his staff horizontally against the woman's bronze-gold mechanical arm, using the staff's length to press her toward the edge of the cliff ledge. The woman in the white suit with bronze-gold mechanical arms blocks the staff head-on with her left mechanical arm, their torsos nearly pressed together, the shallow water rippling outward from between their feet, the camera shaking slightly once, handheld, with the impact of the force. Final three seconds, the resolution: the burly man in the off-white robe with silver shoulder armor is driven back to the edge of the cliff ledge by one last downward chop, dropping to one knee, his staff angled in front of him with its tail braced against the slick ground, his silver mechanical arms trembling slightly, the hem of his robe soaked through and clinging to his legs, the waterfall's mist settling onto his silver shoulder armor. The woman in the white suit with bronze-gold mechanical arms lands, steadying herself in the water, and extends her slender sword forward until its tip is less than an inch from her opponent's neck, her bronze-gold mechanical arms completely still, the vapor slowly dissipating. The two hold each other's gaze for a second; she withdraws the sword's tip by a mere inch, leaving it suspended rather than sheathing it. The camera slowly pulls back to frame both figures together, the waterfall's curtain surging in full across the frame, splashes still scattering continuously across the shallow water on the ground. 8K ultra-HD cinematic quality, hyper-realistic texture, 35mm film grain, the cold white waterfall background clashing against the warm bronze-gold of the machinery, the silver mechanical parts forming a third layer of sheen in the backlight. Fast lateral tracking, close-ups of weapon impacts, an emphatic direct overhead shot, a slight handheld shake on heavy blows — metal sparks, jets of vapor, and splashing water visible throughout, clothing and hair responding with real physical feedback to the air currents, the action continuous with no jump cuts, no anime style, no game UI, no magical light effects, no watermark, no subtitles, no body distortion.
A high-tension Tsui Hark-style Eastern cyber-wuxia duel to the death, 15 seconds of continuous action, blending classic Shaw Brothers aesthetics with cyberpunk machinery. Scene: Image 2, a giant waterfall pours vertically down from directly behind the frame, the entire background occupied by a curtain of white water, a shallow layer of water covering the ground of the cliff ledge, cold white backlight shining through from behind the waterfall, mist continuously billowing in to envelop the whole space, each footstep kicking up glittering splashes. Fighter on the left: a Chinese woman in her forties, Image 1, wearing a white long suit jacket with hems reaching the knee, open at the chest to reveal a silver mechanical chest plate, both arms fully exposed bronze-gold mechanical prosthetics with gears and hydraulic rods clearly visible, cold vapor seeping from the joints, both feet likewise exposed bronze-gold mechanical structures, a bronze-gold mechanical spine fully exposed along the center line of her back, a black ponytail paired with round gold earrings. In her right hand she holds a slender straight-bladed sword, the blade long and unadorned, its total length about two-thirds of her height, the hilt wound with bronze-gold mechanical gears. Fighter on the right: a burly Chinese man in his forties, Image 3, wearing an off-white traditional Chinese robe cinched at the waist with a cloth sash, both shoulders covered in silver mechanical shoulder armor, both arms silver mechanical prosthetics, a silver mechanical spine guard on his back, his hair in a top-knot with the sides shaved short, his expression composed. He holds a long staff in both hands, the shaft dark hardwood wrapped at intervals with silver metal rings, his hands gripping the middle and rear sections. First two-and-a-half seconds, a suffocating standoff: the woman in the white suit with bronze-gold mechanical arms extends her right arm forward, the tip of her slender sword aimed at her opponent's throat, casting a metallic glint in the backlight, her left mechanical arm hanging ready at her side, vapor slowly seeping from its joints. The burly man in the off-white robe with silver shoulder armor holds his staff horizontally in both hands in front of his body, his weight sinking into his back foot, his eyes tracking every inch of movement of his opponent's mechanical arm. The hems of their robes flutter continuously in the wind on the cliff ledge, the shallow water rippling in fine waves. The camera pushes in slowly from a low side angle close to the water's surface, the waterfall's curtain spreading to fill all four edges of the frame. Third second, the burst: the woman in the white suit with bronze-gold mechanical arms stomps her right foot hard onto the water, splashing up a huge spray, both arms thrusting forward violently as she charges with her whole body, driving her slender sword upward in a diagonal thrust from a low position, vapor jetting out in concentrated bursts from her mechanical elbow joints. The burly man in the off-white robe with silver mechanical arms instantly angles his staff downward to intercept the incoming sword, the silver rings on the staff's shaft exploding with a crack on impact with the blade; using the momentum, he twists his body to the right and sweeps the tail of the staff backhanded into his opponent's side, the two weapons crossing in the cold white backlight, water droplets bursting outward from the point of impact into a cloud of light. Three shifts in rhythm: First phase, close-range combo strikes — the woman in the white suit with bronze-gold mechanical arms delivers a rapid series of straight-sword thrusts, alternating between high and low angles, the hydraulic rods in her mechanical arm visibly extending and retracting with each strike. The burly man in the off-white robe with silver mechanical arms alternates parrying with both ends of his staff, faint sparks flying from the joints as his silver mechanical arm blocks at high speed; both fighters move rapidly through the shallow water, each footstep splashing up a low curtain of spray, the camera tracking rapidly from the side, cutting to a freeze-frame close-up of sparks and water droplets at the instant the weapons collide. Second phase, an aerial clash — the woman with bronze-gold mechanical feet in the white suit kicks off the water's surface and leaps into the air, her coat hem and ponytail stretching into streamlines in the air, and at the peak of her leap she brings her slender sword down in a powerful chop from above. The burly man in the off-white robe with silver shoulder armor raises his staff overhead, arms spread to meet the strike, and the two weapons collide head-on in midair, the shockwave pushing the mist outward into a circular ring. The camera cuts to a direct overhead shot, capturing the crossed composition of the two figures against the white waterfall background. Third phase, a close-quarters grapple — the burly man in the off-white robe with silver mechanical arms pushes his staff horizontally against the woman's bronze-gold mechanical arm, using the staff's length to press her toward the edge of the cliff ledge. The woman in the white suit with bronze-gold mechanical arms blocks the staff head-on with her left mechanical arm, their torsos nearly pressed together, the shallow water rippling outward from between their feet, the camera shaking slightly once, handheld, with the impact of the force. Final three seconds, the resolution: the burly man in the off-white robe with silver shoulder armor is driven back to the edge of the cliff ledge by one last downward chop, dropping to one knee, his staff angled in front of him with its tail braced against the slick ground, his silver mechanical arms trembling slightly, the hem of his robe soaked through and clinging to his legs, the waterfall's mist settling onto his silver shoulder armor. The woman in the white suit with bronze-gold mechanical arms lands, steadying herself in the water, and extends her slender sword forward until its tip is less than an inch from her opponent's neck, her bronze-gold mechanical arms completely still, the vapor slowly dissipating. The two hold each other's gaze for a second; she withdraws the sword's tip by a mere inch, leaving it suspended rather than sheathing it. The camera slowly pulls back to frame both figures together, the waterfall's curtain surging in full across the frame, splashes still scattering continuously across the shallow water on the ground. 8K ultra-HD cinematic quality, hyper-realistic texture, 35mm film grain, the cold white waterfall background clashing against the warm bronze-gold of the machinery, the silver mechanical parts forming a third layer of sheen in the backlight. Fast lateral tracking, close-ups of weapon impacts, an emphatic direct overhead shot, a slight handheld shake on heavy blows — metal sparks, jets of vapor, and splashing water visible throughout, clothing and hair responding with real physical feedback to the air currents, the action continuous with no jump cuts, no anime style, no game UI, no magical light effects, no watermark, no subtitles, no body distortion.
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