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Open-World Gacha Dialogue Screenshot

Generates a polished anime gacha RPG city dialogue scene with a central NPC, Russian dialogue box, and full mobile game HUD.

Open-World Gacha Dialogue Screenshot — AI image template example
GPT Image 2Premium
ExampleOpen-World Gacha Dialogue Screenshot
Prompt
Settings
GPT Image 216:9
  • Prompt included
  • Model and format preset
  • Premium template

The prompt behind this image

Copy the exact prompt behind Open-World Gacha Dialogue Screenshot, or open it in the studio and make it yours.

Structured prompt · 22 fields
Type
open-world gacha game dialogue screenshot
Style
high-fidelity anime character over realistic 3D urban environment, glossy mobile game UI, cinematic midday lighting, inspired by modern gacha RPGs such as Zenless Zone Zero, Wuthering Waves, Neverness to Everness and Arknights: Endfield
Scene › Location
wide city intersection with zebra crosswalk, glass office towers, storefronts, traffic lights, parked and moving cars, leafy green street trees, one distant pink flowering tree, clean asphalt road, bright blue sky with scattered clouds
Scene › Camera
third-person dialogue view, waist-up to thigh-up character centered slightly left, 16:9 landscape mobile screenshot
Scene › Mood
polished futuristic urban adventure, playable open-world RPG interface
Main Character › Name In Dialogue
{argument name="character name" default="Лотта"}
Main Character › Appearance
adult anime woman with shoulder-length blonde hair parted near the center, slim build, confident posture, one hand raised behind her head, face intentionally covered by a soft beige rectangular blur with no facial features
Main Character › Outfit
white button-up dress shirt, loose black necktie, black high-waisted trousers, long black coat draped open over her shoulders, small ID badge clipped at the waist reading INFO, office-agent aesthetic
Main Character › Hair Color
{argument name="hair color" default="blonde"}
Layout › Foreground
large anime NPC standing on the crosswalk, overlapping the street scene and UI
Layout › Dialogue Box › Position
bottom center
Layout › Dialogue Box › Style
dark translucent rectangular box with thin gold accents and small decorative corner ornament
Layout › Dialogue Box › Speaker Name
{argument name="speaker label" default="Лотта"}
Layout › Dialogue Box › Dialogue Text
{argument name="dialogue text" default="Привет! Ты ведь тоже ищешь возможности, верно? Тогда почему бы не заглянуть в iNFO? Я приглашаю тебя лично."}
Layout › Hud Components Count
11
Layout › Hud Components
1 large circular minimap in the top-left corner with compass N, road grid, triangular player marker, car icon, menu icon with red notification badge, and small mascot icon, 1 bottom-left translucent virtual joystick with directional arrows, 1 small chat bubble button near the lower-left edge, 1 network and user ID readout at the bottom-left showing UID and latency, 1 top-right horizontal row of 7 small feature icons, several with red exclamation notification badges, 1 right-side vertical party list with exactly 3 circular anime character portraits labeled 1, 2, and 3, 1 center-right small translucent movement/look control circle, 3 large circular action buttons on the lower-right: one orbit/sprint-like icon, one running figure icon, and one two-person interaction icon, 1 smaller circular ability button attached near the right side of the dialogue box, 1 bottom-center status bar with level badge 1 and HP text 1250/1250, 1 small round red-gold skill icon at the bottom-right of the HP bar
Layout › Party Portraits Count
3
Layout › Party Portraits
slot 1: blue-haired anime character portrait with active highlight and small number 1, slot 2: pink-haired anime character portrait with number 2, slot 3: purple-haired anime character portrait with number 3
Text Details › Store Sign
S COFFEE on a green storefront sign in the left background
Text Details › Badge Text
INFO on the character's waist badge
Text Details › Ui Language
Russian dialogue text, otherwise mostly icon-based interface
Rendering Instructions
Create a convincing fake mobile game screenshot, not a poster. Keep the interface crisp and layered over the 3D city, with realistic perspective, screen-space transparency, sharp iconography, and the anime NPC composited naturally into the street environment.
Raw JSON
{
  "type": "open-world gacha game dialogue screenshot",
  "style": "high-fidelity anime character over realistic 3D urban environment, glossy mobile game UI, cinematic midday lighting, inspired by modern gacha RPGs such as Zenless Zone Zero, Wuthering Waves, Neverness to Everness and Arknights: Endfield",
  "scene": {
    "location": "wide city intersection with zebra crosswalk, glass office towers, storefronts, traffic lights, parked and moving cars, leafy green street trees, one distant pink flowering tree, clean asphalt road, bright blue sky with scattered clouds",
    "camera": "third-person dialogue view, waist-up to thigh-up character centered slightly left, 16:9 landscape mobile screenshot",
    "mood": "polished futuristic urban adventure, playable open-world RPG interface"
  },
  "main character": {
    "name in dialogue": "{argument name=\"character name\" default=\"Лотта\"}",
    "appearance": "adult anime woman with shoulder-length blonde hair parted near the center, slim build, confident posture, one hand raised behind her head, face intentionally covered by a soft beige rectangular blur with no facial features",
    "outfit": "white button-up dress shirt, loose black necktie, black high-waisted trousers, long black coat draped open over her shoulders, small ID badge clipped at the waist reading INFO, office-agent aesthetic",
    "hair color": "{argument name=\"hair color\" default=\"blonde\"}"
  },
  "layout": {
    "foreground": "large anime NPC standing on the crosswalk, overlapping the street scene and UI",
    "dialogue box": {
      "position": "bottom center",
      "style": "dark translucent rectangular box with thin gold accents and small decorative corner ornament",
      "speaker name": "{argument name=\"speaker label\" default=\"Лотта\"}",
      "dialogue text": "{argument name=\"dialogue text\" default=\"Привет! Ты ведь тоже ищешь возможности, верно? Тогда почему бы не заглянуть в iNFO? Я приглашаю тебя лично.\"}"
    },
    "hud components count": 11,
    "hud components": [
      "1 large circular minimap in the top-left corner with compass N, road grid, triangular player marker, car icon, menu icon with red notification badge, and small mascot icon",
      "1 bottom-left translucent virtual joystick with directional arrows",
      "1 small chat bubble button near the lower-left edge",
      "1 network and user ID readout at the bottom-left showing UID and latency",
      "1 top-right horizontal row of 7 small feature icons, several with red exclamation notification badges",
      "1 right-side vertical party list with exactly 3 circular anime character portraits labeled 1, 2, and 3",
      "1 center-right small translucent movement/look control circle",
      "3 large circular action buttons on the lower-right: one orbit/sprint-like icon, one running figure icon, and one two-person interaction icon",
      "1 smaller circular ability button attached near the right side of the dialogue box",
      "1 bottom-center status bar with level badge 1 and HP text 1250/1250",
      "1 small round red-gold skill icon at the bottom-right of the HP bar"
    ],
    "party portraits count": 3,
    "party portraits": [
      "slot 1: blue-haired anime character portrait with active highlight and small number 1",
      "slot 2: pink-haired anime character portrait with number 2",
      "slot 3: purple-haired anime character portrait with number 3"
    ]
  },
  "text details": {
    "store sign": "S COFFEE on a green storefront sign in the left background",
    "badge text": "INFO on the character's waist badge",
    "ui language": "Russian dialogue text, otherwise mostly icon-based interface"
  },
  "rendering instructions": "Create a convincing fake mobile game screenshot, not a poster. Keep the interface crisp and layered over the 3D city, with realistic perspective, screen-space transparency, sharp iconography, and the anime NPC composited naturally into the street environment."
}

How to use Open-World Gacha Dialogue Screenshot in 3 steps

  1. 1
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  2. 2
    …a portrait of your subject in softgolden-hour light, 85mm…

    Personalize

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  3. 3
    Generate

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Make it yours

Open-World Gacha Dialogue Screenshot works as-is. These are the safest ways to change it without losing the look.

  • Swap the setting

    Keep the rest of the prompt and replace the location block. The current setting is “wide city intersection with zebra crosswalk, glass office towers, storefronts, t”.

  • Change one field

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  • Keep the frame, change the subject

    Hold the composition and light of Open-World Gacha Dialogue Screenshot, then swap wardrobe, props or the person for a new take.

Troubleshooting Open-World Gacha Dialogue Screenshot
If the result…WhyFix
The result drifts from the previewToo many fields changed at once.Reuse Open-World Gacha Dialogue Screenshot as-is first, then change one group — subject, light, or setting.
GPT Image 2 ignores part of the JSONSome models flatten or skip nested keys.Keep the same values and paste them as a short paragraph instead.

Open-World Gacha Dialogue Screenshot questions

How do I use the Open-World Gacha Dialogue Screenshot template?

Add your photo if the template asks for one, edit the prompt if you like — the template's model and format are already selected — and press Generate. Your version opens in PicX Studio.

Can I customize the Open-World Gacha Dialogue Screenshot template?

Yes. You can change the subject, setting, lighting, mood, format, and available model controls before creating your image.

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