How do I use the Videogame Cinematic Trailer - Seedance 2.0 template?
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Cinematic video game trailer, 15 seconds, photorealistic CGI, Unreal Engine 5 quality. The protagonist is a small stone golem with a round cracked stone head, two large glossy black eyes, a tiny straight mouth, chunky segmented rock body, a glowing warm orange energy core in his chest, and a worn red knitted scarf around his neck. The world is a Middle Earth-inspired fantasy realm, ancient and abandoned, no living humans, only crumbling stone statues overgrown with ivy, moss, and wildflowers, ruined castles, collapsed bridges, fallen kingdoms reclaimed by nature. The trailer opens with a wide establishing shot of a vast ruined stone city built into a mountainside covered in vegetation, fog drifting through valleys. The golem walks alone through a corridor of giant overgrown human statues towering above him, his orange core casting warm light on the surrounding stone, red scarf swaying. A dramatic tilt-up reveals a colossal fallen statue of a king lying face-down across a river with wildflowers blooming from its cracks. The golem's chest core flares bright orange as he slams his stone fists into the ground creating a shockwave of golden energy. Fast combat cuts — the golem fighting shadow creatures made of dark smoke and thorns, dodging, rolling, punching with glowing fists. Slow-motion mid-air shot of the golem, scarf flowing, fist raised, orange energy exploding from his core. A massive wide shot of the golem standing on a cliff edge overlooking an endless abandoned kingdom stretching to the horizon, scarf blowing in the wind, golden hour light. Extreme close-up of his stone face, two glossy black eyes, cracks in his skin, a single tear-shaped drop of golden light rolling down his cheek. Cut to black, title carved in stone with moss and cracks, the orange glow pulsing once behind the text. Epic orchestral soundtrack building from soft strings to full brass and percussion. Melancholic, epic, solitary mood.
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