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Fantasy Auto-Battler Gameplay UI

Generates a detailed isometric fantasy auto-battler screenshot mockup with board units, synergies, shop cards, leaderboard, and French UI labels for game prototype visuals.

Fantasy Auto-Battler Gameplay UI — AI image template example
GPT Image 2Free
ExampleFantasy Auto-Battler Gameplay UI
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GPT Image 23:2
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Prompt

Goal: Create a polished 2D fantasy auto-battler gameplay mockup for {argument name="game title or mode" default="round 3-2"}, shown from an isometric top-down perspective, with a stone-tile battle arena, UI overlays, characters, shop cards, traits, and player leaderboard. Canvas: 16:9 widescreen game screenshot, 1152×768 style composition, crisp hand-painted fantasy game art with high readability, saturated colors, soft ambient lighting, and League-of-Legends/TFT-inspired interface design. Layout: The center is a square stone battlefield grid on a floating forest platform. The arena has worn beige tiles, mossy edges, stairs and stone railings, evergreen trees, cliffs, water at the right edge, purple banners, glowing blue crystals on the left, and four flaming braziers placed near the arena corners. At the top center, place a dark ornate HUD bar showing “3-2”, small trait/item icons, a gold counter “26”, and a long cyan progress bar beneath it. At top right, add three rounded menu buttons with icons: helmet, book, and gear. Battlefield units: Show exactly 11 visible characters on the board: 5 enemy units on the upper half with red health bars, and 6 allied units on the lower half with green health bars and yellow star ratings. Enemy units: 1 skeleton swordsman, 1 large horned beast warrior with axe, 1 purple mage holding glowing magic, 1 small dark rogue with axe, and 1 armored skeleton fighter. Allied units: 1 blue-and-brown knight with sword and shield, 1 green elf archer/swordsman, 1 blue-armored mage or knight with staff, 1 blonde cleric holding a golden staff, 1 massive horned tank warrior with shield, and 1 small blue gnome engineer/warrior. Add a small bench character standing at the lower-left edge of the board. Left trait panel: Create a vertical synergy list with exactly 6 rows, each with a bronze/dark icon, class name, current count, and thresholds. The visible French text should be preserved: “Guerrier” with “4” and “2 / 4 / 6”; “Mage” with “3” and “3 / 6 / 9”; “Assassin” with “2” and “2 / 4 / 6”; “Gardien” with “2” and “2 / 4 / 6”; “Elfe” with “1 / 2”; “Nécromancien” with “1 / 2”. Right leaderboard: Add a vertical player list with exactly 8 players, each in a dark horizontal nameplate with circular avatar on the right and health number. Use these names and values: “Lunaire 100”, “Ragnar 89”, “Akira 78”, “Zorvath 64”, “Nyméria 56”, “Scarn 42”, “Yuki 34”, “Kaldrin 21”. Use varied colorful fantasy portraits: purple mage orb, blue creature, dark red portrait, green orc, pink-haired character, cyan creature, orange-haired character, blue masked character. Bottom shop and controls: Along the bottom, create a wide shop UI panel. On the left, show a level box reading “NIV. 6” with XP “12/36” and a small cyan progress bar. Under it, exactly 2 control buttons: “Acheter XP” with coin cost “4” and blue double-up arrow icon, and “Actualiser” with coin cost “2” and circular refresh arrow. In the center, show exactly 5 purchasable champion cards with portrait art, class/trait icons, French names and traits, and gold costs: “Chevalier” / “Guerrier” cost 1; “Archer sylvestre” / “Elfe” cost 2; “Mage de givre” / “Mage” cost 3; “Assassin des ombres” / “Assassin” cost 2; “Clerc lumineux” / “Gardien” cost 1. On the bottom right, place a large ornate gold-bordered button labeled “Fin du tour” with coin cost “5”. Visual style: Painterly fantasy game UI, clean bevels, dark teal and bronze interface frames, readable small text, glowing magic effects, warm firelight, cyan highlights, and compact mobile/PC strategy-game presentation. Keep the mockup as a single in-game screenshot, not a poster or concept sheet. Avoid photorealism, avoid extra panels, avoid watermarks, and do not add more units, shop cards, trait rows, or players than specified.

How to use Fantasy Auto-Battler Gameplay UI in 3 steps

  1. 1
    Upload ImagePNG, JPG or paste

    Add your photo

    Upload the photo the template builds on. The prompt, model and format are already set.

  2. 2
    …a portrait of your subject in softgolden-hour light, 85mm…

    Personalize

    Edit the subject and creative details for your destination.

  3. 3
    Generate

    Generate

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Make it yours

Fantasy Auto-Battler Gameplay UI works as-is. These are the safest ways to change it without losing the look.

  • Change one field

    Copy a single group, rewrite it, and generate again so you can see what that field is doing.

  • Keep the frame, change the subject

    Hold the composition and light of Fantasy Auto-Battler Gameplay UI, then swap wardrobe, props or the person for a new take.

Troubleshooting Fantasy Auto-Battler Gameplay UI
If the result…WhyFix
The result drifts from the previewToo many fields changed at once.Reuse Fantasy Auto-Battler Gameplay UI as-is first, then change one group — subject, light, or setting.
The model over-stylizes the sceneThe prose prompt leaves finish and camera underspecified.Add one camera or lighting sentence and stay on GPT Image 2.

Fantasy Auto-Battler Gameplay UI questions

How do I use the Fantasy Auto-Battler Gameplay UI template?

Add your photo if the template asks for one, edit the prompt if you like — the template's model and format are already selected — and press Generate. Your version opens in PicX Studio.

Can I customize the Fantasy Auto-Battler Gameplay UI template?

Yes. You can change the subject, setting, lighting, mood, format, and available model controls before creating your image.

Is the Fantasy Auto-Battler Gameplay UI template free?

Opening and editing this template is free. Generating uses credits, shown on the Generate button when you are signed in.

Which AI model should I use?

Start with GPT Image 2, which is the model associated with this template. You can compare another compatible model for a different finish.

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