Crystal Golem Card Comparison UI
Generates a side-by-side benchmark-style screenshot comparing two fantasy Crystal Golem trading card designs in a dark neon UI.

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Goal: Create a dark comparison screenshot showing two fantasy trading-card designs side by side, as if from an image generation benchmark UI. Canvas: Landscape 16:9 composition, black/dark charcoal background with thin neon-green outlines. Two tall vertical panels fill the frame, left and right, separated by a narrow gap. Each panel contains one collectible monster card preview above a small status/control area. Layout: Use exactly 2 main panels. The left panel is labeled at the bottom in cyan pixel text “VENICE-NANO-BANANA-2”; the right panel is labeled “VENICE-GPT-IMAGE-2”. Each panel has a tiny green “OK” indicator in its top-right corner. Under each label, show a small metadata row with time, “FREE”, and “1500x2100”. At the very bottom of each panel, include a row of small UI buttons/icons: thumbs up, thumbs down, red flag, “SHARE”, “STUDIO”, “HD” with an up-arrow, a refresh icon, and “SAVE”. Subject: Both cards depict the same Pokémon-inspired character, {argument name="character name" default="Crystal Golem"}, a massive humanoid golem made of jagged gray stone and glowing purple amethyst crystals, with violet energy cracks, crystal spikes, clenched fists, and floating crystal shards. The card type uses a purple psychic/eye symbol. Make the cards look like polished fantasy trading cards, but not an exact copy of any real copyrighted card template. Left card details: A Stage 1 card with a silver-gray border and slightly older illustrated-card look. Header text reads “STAGE 1”, {argument name="card title" default="Crystal Golem"}, and “HP 160 HP”. Include a small circular evolution portrait at top left. The artwork shows the golem from the waist up inside an underground crystal cavern with teal mushrooms and glowing green cave lights, one fist raised toward the viewer, many purple crystal shards floating around. Use clean anime/comic line art, pale lavender highlights, and a holographic sheen. Attack area contains exactly 1 attack: “Amethyst Crush” with damage “130+”. Attack text: “Discard an Energy attached to this Golem. If you do, this attack does 70 more damage.” Bottom stats show weakness “×2”, resistance “-20”, and retreat with three star/colorless symbols. Include tiny illustrator/collector text and a short flavor line near the bottom. Right card details: A Stage 2 card with a darker, more cinematic high-detail look and a black/purple border. Header text reads “STAGE 2”, {argument name="card title" default="Crystal Golem"}, and “HP 180”. Include a small evolution box at upper left reading “Evolves from Quartz Guardian”. The artwork fills more of the card and shows the golem lunging forward through an explosive cavern of purple crystals, with one huge open hand reaching toward the viewer, intense glowing violet eyes, black rock texture, luminous amethyst veins, and many floating crystal shards. Attack area contains exactly 1 attack: “Amethyst Crush” with damage “130”. Attack text: “This attack does 20 more damage for each Energy attached to this Pokémon.” Bottom stats show weakness “×2”, resistance “-30”, and retreat with four star/colorless symbols. Add tiny illustrator/collector text and a flavor quote: “Born from the heart of ancient caverns, it wields the power of earth and crystal in perfect harmony.” Visual style: High-contrast digital art, glossy trading-card foil effects, purple crystal magic, dark cave backgrounds, sharp details, cyan pixel UI labels, neon green UI outlines. The left card should appear cleaner and more cartoon/anime, while the right card should appear more dramatic, dense, and rendered. Constraints: Include exactly 2 card panels and exactly 1 trading card in each panel. Include exactly 1 attack on each card. Preserve all visible English labels named above. Do not add extra cards, characters, logos, watermarks, or real brand names.
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- 2…a portrait of your subject in softgolden-hour light, 85mm…
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| If the result… | Why | Fix |
|---|---|---|
| The result drifts from the preview | Too many fields changed at once. | Reuse Crystal Golem Card Comparison UI as-is first, then change one group — subject, light, or setting. |
| The model over-stylizes the scene | The prose prompt leaves finish and camera underspecified. | Add one camera or lighting sentence and stay on GPT Image 2. |
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Crystal Golem Card Comparison UI questions
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