Retro PC-98 Adventure Game UI
Generates a nostalgic Japanese PC-98 cyberpunk adventure game screenshot with command menus, stats, map, dialogue box, logo, and a central character scene.

- Prompt included
- Model and format preset
- Free template

The prompt behind this image
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- Type
- single-screen retro Japanese PC-98 adventure game mockup
- Style
- late 1980s to early 1990s PC-98 visual novel interface, 16-color dithering, crisp pixel art, CRT-era low resolution, metallic blue cyberpunk window frames with bolts, black panels, cyan headers, white bitmap Japanese text, orange selection highlight
- Main Scene › Position
- center
- Main Scene › Description
- waist-up anime-style male mercenary standing in a ruined futuristic city at dusk, holding a large pistol upright beside his head, wearing a blue tactical jacket with orange lining and straps, fingerless gloves, choker and star pendant, dramatic cloudy purple-orange sky, bombed-out high-rises and rubble behind him
- Main Scene › Character Name
- {argument name="character name" default="アルファ"}
- Main Scene › Face Detail
- the face is intentionally covered by a centered soft-edged square blur censor block while hair and body remain visible
- Main Scene › Weapon
- {argument name="weapon" default="large semi-automatic pistol"}
- Layout › Overall
- 4:3 game screen with thick pixel-art mechanical borders and multiple labeled UI panels
- Layout › Sections › 0 › Title
- COMMAND
- Layout › Sections › 0 › Position
- left upper panel
- Layout › Sections › 0 › Count
- 9
- Layout › Sections › 0 › Labels
- 見る, 話す, 調べる, 取る, 移動, 使用, 装備, 記録, システム
- Layout › Sections › 0 › Selected Label
- 見る
- Layout › Sections › 0 › Selected Style
- brown-orange highlighted bar
- Layout › Sections › 1 › Title
- STATUS
- Layout › Sections › 1 › Position
- left lower panel
- Layout › Sections › 1 › Count
- 6
- Layout › Sections › 1 › Labels
- アルファ, LV 23, HP 232/232, MP 78/78, EXP 12560, NEXT 13440
- Layout › Sections › 2 › Title
- LOCATION
- Layout › Sections › 2 › Position
- right top panel
- Layout › Sections › 2 › Count
- 2
- Layout › Sections › 2 › Labels
- LOCATION, 旧・ハルマゲドン市街
- Layout › Sections › 2 › Thumbnail
- small blue monochrome skyline of ruined towers
- Layout › Sections › 3 › Title
- DATA
Raw JSON
{"type":"single-screen retro Japanese PC-98 adventure game mockup","style":"late 1980s to early 1990s PC-98 visual novel interface, 16-color dithering, crisp pixel art, CRT-era low resolution, metallic blue cyberpunk window frames with bolts, black panels, cyan headers, white bitmap Japanese text, orange selection highlight","main_scene":{"position":"center","description":"waist-up anime-style male mercenary standing in a ruined futuristic city at dusk, holding a large pistol upright beside his head, wearing a blue tactical jacket with orange lining and straps, fingerless gloves, choker and star pendant, dramatic cloudy purple-orange sky, bombed-out high-rises and rubble behind him","character_name":"{argument name=\"character name\" default=\"アルファ\"}","face_detail":"the face is intentionally covered by a centered soft-edged square blur censor block while hair and body remain visible","weapon":"{argument name=\"weapon\" default=\"large semi-automatic pistol\"}"},"layout":{"overall":"4:3 game screen with thick pixel-art mechanical borders and multiple labeled UI panels","sections":[{"title":"COMMAND","position":"left upper panel","count":9,"labels":["見る","話す","調べる","取る","移動","使用","装備","記録","システム"],"selected_label":"見る","selected_style":"brown-orange highlighted bar"},{"title":"STATUS","position":"left lower panel","count":6,"labels":["アルファ","LV 23","HP 232/232","MP 78/78","EXP 12560","NEXT 13440"]},{"title":"LOCATION","position":"right top panel","count":2,"labels":["LOCATION","旧・ハルマゲドン市街"],"thumbnail":"small blue monochrome skyline of ruined towers"},{"title":"DATA","position":"right middle panel","count":3,"labels":["DATE 3199/07/23","TIME 16:42","GOLD 15230 G"]},{"title":"MAP","position":"right lower-middle panel","count":1,"labels":["MAP"],"description":"square grid minimap with pale explored blocks, black unexplored center, and one small yellow player marker"},{"title":"dialogue box","position":"bottom wide panel","count":1,"labels":["俺は誰かの道具にはならねぇ。自分の意思で戦う。"],"description":"large black message window with white Japanese bitmap dialogue and a small cyan triangular page indicator at lower right"},{"title":"game logo","position":"bottom right panel","count":1,"labels":["絶対救世主☆アルファ"],"description":"bold orange-to-yellow Japanese title logo with blue outline and star over a dark starry background"}]},"text_parameters":{"location_text":"{argument name=\"location text\" default=\"旧・ハルマゲドン市街\"}","dialogue_text":"{argument name=\"dialogue text\" default=\"俺は誰かの道具にはならねぇ。自分の意思で戦う。\"}","logo_text":"{argument name=\"logo text\" default=\"絶対救世主☆アルファ\"}"},"rendering_instructions":"Create a convincing screenshot, not a poster: all panels should align to a PC-98 adventure game UI, with visible pixel dithering, limited palette, sharp bitmap fonts, high-contrast cyan borders, and no modern smooth gradients except the deliberate face censor blur."}How to use Retro PC-98 Adventure Game UI in 3 steps
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- 2…a portrait of your subject in softgolden-hour light, 85mm…
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Swap the setting
Keep the rest of the prompt and replace the location block. The current setting is “{argument name="location text" default="旧・ハルマゲドン市街"}”.
Change one field
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Keep the frame, change the subject
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| If the result… | Why | Fix |
|---|---|---|
| The result drifts from the preview | Too many fields changed at once. | Reuse Retro PC-98 Adventure Game UI as-is first, then change one group — subject, light, or setting. |
| GPT Image 2 ignores part of the JSON | Some models flatten or skip nested keys. | Keep the same values and paste them as a short paragraph instead. |
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Retro PC-98 Adventure Game UI questions
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Yes. You can change the subject, setting, lighting, mood, format, and available model controls before creating your image.
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