Annotated Isometric Mining Outpost
Generates a labeled isometric game-style mining base diagram for explaining resource gathering, processing, storage, and building zones.

- Prompt included
- Model and format preset
- Premium template

The prompt behind this image
Copy the exact prompt behind Annotated Isometric Mining Outpost, or open it in the studio and make it yours.
- Type
- isometric 3D game tutorial screenshot / annotated base-building infographic
- Scene
- A polished, high-detail isometric view of a mining outpost platform built on a cliff in a dense evergreen mountain forest, with snow-capped mountains in the far background, cinematic late-afternoon lighting, realistic game-engine materials, crisp shadows, and a clean strategy-game UI overlay.
- Camera
- wide isometric three-quarter top-down camera, showing the entire square industrial platform and surrounding forested terrain
- Environment › Setting
- {argument name="environment setting" default="alpine conifer forest with rocky cliffs and distant snowy mountains"}
- Environment › Mood
- adventurous construction-sim atmosphere, readable gameplay layout, premium survival automation game aesthetic
- Environment › Lighting
- warm directional sunlight with cool blue mountain haze and glowing industrial lamps
- Main Layout › Platform
- large square metal-and-concrete floor deck with railings around the edges, hazard-striped borders, gridded tiles, crates, barrels, lamps, cables, and industrial props
- Main Layout › Mine Zone
- large glowing transparent neon-blue rectangular prism enclosing a pile of blocky voxel-like rock chunks on the left side of the platform
- Main Layout › Resources
- visible rock blocks include gray stone, shiny orange copper ore, and shiny silver iron ore embedded among larger brown-gray stone blocks
- Main Layout › Processing Area
- compact industrial processor machine near the center-left, receiving ore from the mine side and outputting onto a conveyor belt
- Main Layout › Conveyor
- short black-and-metal conveyor belt carrying small ore blocks toward the center
- Main Layout › Storage
- open square storage crate in the lower-left foreground filled with mixed gray, orange, and silver ore chunks
- Main Layout › Utility Hut
- small rugged industrial building at the upper-right with dark panels, orange accents, rooftop equipment, crates, barrels, and nearby floodlights
- Main Layout › Sell Bin
- green industrial sell container on the right side with an open dark mouth and glowing orange indicator light
- Main Layout › Build Pad
- empty rectangular construction pad in the lower-middle/right area, outlined by yellow-and-black hazard stripes
- Main Layout › Worker Path
- dashed orange route line curving across the platform between the hut, work area, and sell bin
- Main Layout › Camp Yard
- fenced lower-right corner area marked by railings and platform edge details
- Main Layout › Worker
- one small construction worker wearing a yellow hard hat and industrial outfit walking along the dashed path
- Annotations › Style
- game UI callout labels with rounded black rectangles, white bold sans-serif text, thin white leader lines ending in small white dots; selected callouts have blue, orange, green, or yellow accent outlines matching their target
- Annotations › Count
- 12
- Annotations › Labels › 0 › Text
- Mine Zone
- Annotations › Labels › 0 › Target
- glowing blue mine volume around rock pile
- Annotations › Labels › 0 › Position
- upper-left
- Annotations › Labels › 0 › Accent
- cyan-blue outline
Raw JSON
{"type":"isometric 3D game tutorial screenshot / annotated base-building infographic","scene":"A polished, high-detail isometric view of a mining outpost platform built on a cliff in a dense evergreen mountain forest, with snow-capped mountains in the far background, cinematic late-afternoon lighting, realistic game-engine materials, crisp shadows, and a clean strategy-game UI overlay.","camera":"wide isometric three-quarter top-down camera, showing the entire square industrial platform and surrounding forested terrain","environment":{"setting":"{argument name=\"environment setting\" default=\"alpine conifer forest with rocky cliffs and distant snowy mountains\"}","mood":"adventurous construction-sim atmosphere, readable gameplay layout, premium survival automation game aesthetic","lighting":"warm directional sunlight with cool blue mountain haze and glowing industrial lamps"},"main_layout":{"platform":"large square metal-and-concrete floor deck with railings around the edges, hazard-striped borders, gridded tiles, crates, barrels, lamps, cables, and industrial props","mine_zone":"large glowing transparent neon-blue rectangular prism enclosing a pile of blocky voxel-like rock chunks on the left side of the platform","resources":"visible rock blocks include gray stone, shiny orange copper ore, and shiny silver iron ore embedded among larger brown-gray stone blocks","processing_area":"compact industrial processor machine near the center-left, receiving ore from the mine side and outputting onto a conveyor belt","conveyor":"short black-and-metal conveyor belt carrying small ore blocks toward the center","storage":"open square storage crate in the lower-left foreground filled with mixed gray, orange, and silver ore chunks","utility_hut":"small rugged industrial building at the upper-right with dark panels, orange accents, rooftop equipment, crates, barrels, and nearby floodlights","sell_bin":"green industrial sell container on the right side with an open dark mouth and glowing orange indicator light","build_pad":"empty rectangular construction pad in the lower-middle/right area, outlined by yellow-and-black hazard stripes","worker_path":"dashed orange route line curving across the platform between the hut, work area, and sell bin","camp_yard":"fenced lower-right corner area marked by railings and platform edge details","worker":"one small construction worker wearing a yellow hard hat and industrial outfit walking along the dashed path"},"annotations":{"style":"game UI callout labels with rounded black rectangles, white bold sans-serif text, thin white leader lines ending in small white dots; selected callouts have blue, orange, green, or yellow accent outlines matching their target","count":12,"labels":[{"text":"Mine Zone","target":"glowing blue mine volume around rock pile","position":"upper-left","accent":"cyan-blue outline"},{"text":"Stone","target":"gray stone blocks inside the mine zone","position":"left"},{"text":"Copper Ore","target":"orange metallic ore block","position":"left-middle","accent":"copper-orange outline"},{"text":"Iron Ore","target":"silver metallic ore block","position":"left-lower","accent":"steel-blue outline"},{"text":"Processor","target":"central industrial processing machine","position":"center"},{"text":"Utility Hut","target":"small building at upper-right","position":"top-right"},{"text":"Worker Path","target":"dashed orange walking route near upper-right walkway","position":"right-upper"},{"text":"Sell Bin","target":"green sell container on right","position":"right-middle","accent":"green outline"},{"text":"Conveyor","target":"ore conveyor belt in the center","position":"center-lower"},{"text":"Storage","target":"ore-filled crate in lower-left","position":"bottom-left"},{"text":"Build Pad","target":"empty hazard-striped construction rectangle","position":"bottom-center"},{"text":"Camp Yard","target":"lower-right fenced platform corner","position":"bottom-right","accent":"yellow outline"}]},"text_customization":{"mine_label":"{argument name=\"mine zone label\" default=\"Mine Zone\"}","processor_label":"{argument name=\"processor label\" default=\"Processor\"}","sell_bin_label":"{argument name=\"sell bin label\" default=\"Sell Bin\"}","build_pad_label":"{argument name=\"build pad label\" default=\"Build Pad\"}"},"visual_style":"AAA stylized-realistic strategy game screenshot, highly detailed isometric render, clean readable UI labels, sharp focus, saturated but natural colors, 16:9 composition, no watermark, no people close-up, no extra unreadable text"}How to use Annotated Isometric Mining Outpost in 3 steps
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Make it yours
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Swap the setting
Keep the rest of the prompt and replace the location block. The current setting is “{argument name="environment setting" default="alpine conifer forest with rocky c”.
Swap the light
One lighting change is enough to compare takes. Current light: “warm directional sunlight with cool blue mountain haze and glowing industrial la”.
Change one field
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| If the result… | Why | Fix |
|---|---|---|
| The result drifts from the preview | Too many fields changed at once. | Reuse Annotated Isometric Mining Outpost as-is first, then change one group — subject, light, or setting. |
| GPT Image 2 ignores part of the JSON | Some models flatten or skip nested keys. | Keep the same values and paste them as a short paragraph instead. |
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