Bit RPG Battle Screen
Transforms a reference character into a retro Japanese 16-bit command RPG battle scene with enemies, pixel-art ruins, and classic UI boxes.

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Using the provided reference image as the character source, transform the character into a 16-bit command RPG battle screen in pixel-art style. Keep the original character’s outfit, long blond hair, general silhouette, and faceless/blurred face treatment, but redraw her as a playable battle sprite standing on the left side in a ready-to-fight pose. Goal: Create a retro Japanese fantasy RPG combat scene, like a Super Famicom / 16-bit era command battle screen. Scene additions: Add an ancient ruined stone arena background with broken arches, columns, moss, vines, scattered machinery, and atmospheric depth. Place exactly 2 enemy monsters on the right side: 1 tall plant/serpent-like mechanical monster with glowing blue orbs, and 1 smaller spider-like mechanical creature with cyan energy rings. UI layout: Add exactly 3 dark navy RPG interface boxes with thin white borders: 1 command menu in the upper left, 1 character status box near the lower center-left, and 1 dialogue box across the bottom. Text: The command menu must contain exactly 4 Japanese options in vertical order: 「たたかう」, 「まほう」, 「アイテム」, 「にげる」, with a triangular cursor pointing to the first option. The status box should show {argument name="character name" default="フミ姐ぇ"}, LV 35, HP 320/320, and MP 150/150. The bottom dialogue box should show {argument name="battle line" default="さっさと片付けるわよ"}. Style constraints: Use crisp 16-bit pixel art, limited color palette, visible pixel edges, side-view RPG composition, no modern UI, no photorealism, no extra characters, no extra menu items, no watermark.
Reference images included
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bit RPG Field Exploration Prompt
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| If the result… | Why | Fix |
|---|---|---|
| The result drifts from the preview | Too many fields changed at once. | Reuse 16-Bit RPG Battle Screen as-is first, then change one group — subject, light, or setting. |
| The model over-stylizes the scene | The prose prompt leaves finish and camera underspecified. | Add one camera or lighting sentence and stay on GPT Image 2. |
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Bit RPG Battle Screen questions
How do I use the 16-Bit RPG Battle Screen template?
Add your photo if the template asks for one, edit the prompt if you like — the template's model and format are already selected — and press Generate. Your version opens in PicX Studio.
Can I customize the 16-Bit RPG Battle Screen template?
Yes. You can change the subject, setting, lighting, mood, format, and available model controls before creating your image.
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Which AI model should I use?
Start with GPT Image 2, which is the model associated with this template. You can compare another compatible model for a different finish.
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